I don't know how good is this kind of suggestion, but I would like to see sometime a kind of "set armor", or pieces of an high end armor which could give a boost to certain abilities. With the Ilevel system we should be able to upgrade it too.
Funnily I feel exactly the opposite about this haha
I've been an altoholic in every MMO I've played until this one, and being stuck on one character has been a consistent source of frustration while I've been here. Being able to do any role on one character is nice, but it means I'm stuck with... one character. I can't just swap to an alt to get a different look, feel, and personality for my characters because in my experience playing alts in FF is an actively miserable experience, and I keep buying Fantasia's purely because I want a new look and can't just. Have two (or three, or fifteen...) characters to get what I want without feeling like I'm losing time on my main because absolutely nothing is shared between them
On that note I guess my addition to the thread would be alt friendly featuresmail and trade between alts is something I'm also used to from pretty much every other MMO I've played, and the shared bank in Aion (and I believe swtor had this too?) came in handy quite a few times. Add in shared mounts and minions and I'd be a lot happier...
Last edited by Avidria; 02-27-2020 at 07:21 PM.
"Run when you have to, fight when you must, rest when you can." - Elyas Machera, The Wheel of Time
Things that would me drive away? If the main story would be behind raid-or-die playstyle. No thank you even if I'm happy for every raider for getting content they like. Before I finally got used to FFXIV's MSQ <> group content structure, I mainly played GW2 where all the main story content was in solo instance and -- from what I've gathered -- raid lore "just" offered an extended understanding or different story. I had never touched any group content in WoW except of two or three? times, and it wasn't something I liked at all.
Things I'd like to be added: GW2 or Blade and Souls glamour wardrobe system. It was very neat that you could try on all pieces of gear -- be it behind $$$ or content, but I can also understand that XIV's players want no kind of mogstation "interaction" within the in-game menu. I'd put it behind the character creation in a drop-down field and mark the mogstation stuff with an *-icon for transparency. Also trading between characters on same account. People with only one character won't be affected by it (unless marketplace prices will seriously crash due to it?)
Just a proud bad-skilked player
It's kinda strange because XIV is more alt-friendly for casual play, in that you can gather even "bind-on-pickup" loot on one (e.g. better-geared) job for another and don't need to repeat the MSQ, yet less alt-friendly in many other senses, in that you're forced to focus on just one armor class through weekly currencies and lock-outs and cannot directly share unbound items with your other characters.
Edit: I'd love to just be able to invite alts over to one's "family", or whatever else one might call it, and be able to share retainers thereafter, ideally with some new features as just a few among a good deal of retainer QoL improvements to be released around the same time, to mail items to each other, for mob-kill exp to be less of a joke, side-quests to give more experience based on their likely completion times, and for FATEs to give additional experience based on how 'undermanned' they were (e.g. if scaled for 5 players and done by just 2, it might give almost double the reward).
Last edited by Shurrikhan; 02-29-2020 at 12:58 PM.
The glamour system lets you appear as whatever you want using magick.
Yet the glamour system doesn't let you glam if it's a class you don't have the right weapon or soul crystal for.
The biggest focus in FF14's community seems to be glamour and it's one of the major focus for the devs.
So.... Why can't we glam however we wan to glam like other games? I get race/sex restrictions because the game uses static assets but the rest? There's no real excuse.
Personally I'd love it if they loosened glamour restrictions.
Weapons I get. Weapons, with the excaption of smn/sch, have their own animations and weapon types and you can't just have a dragoon glaming a sword/shield or a dark knight glaming a gunblade etc.
Job specific artifact sets I get. These are designed for a singular job and I get not letting other jobs glam them.
And race/gender specific gear I understand would take a lot of work to make glamable on everyone.
But everything else? Other than maybe technical reasons in their spaghetti code that would make it hard to actually implement code wise, I see no reason why not.
You cal already glam stuff like toad/pig suits, level 1 glam items, mog station items etc for the most part without restrictions. (Some items here are sex specific of course.) And so many sets really don't have clear role delineations anyway. Look at the Yorha sets. Can you really say that the tanking set and aiming set are any better for warrior vs bard? Look at how many sets in general have shared models with pallette swaps in order to even fit the seven role breakouts we have currently anyway. (Fending/maiming/striking/scouting/aiming/casting/healing.) Does the aiming late allagan set work better for a dancer than the scouting set? I'd say no. Look at the shisui and sky rat sets.
So much of the gear in this game really doesn't play into role identity in the first place. You have skimpy tank sets and armored healer sets. You have instances of healers and tanks sharing models, maiming and tanking sharing models, casting and healing sharing models, tanking and aiming sharing models. On top of all the silly glams in the game that are job/role neutral anyway. So other than the possible technical reasons for it being hard to loosen glamour restrictions, I don't really see any downsides. You can even still require the character to be able to equip said item to glam it, so for example if you want to glam that aiming gear onto your fending ear you can, but you'll need a brd/mch/dnc leveled enough to do it.
To be perfectly honest... They could simply just get rid of the different gear archetypes entirely.
As we have seen with the Aetherite Earring, they have the capacity to have a piece of gear switch stats based on the current job. Not that actually having Str + Agi + Int + Mind actually means anything, those stats could equally be merged into a singular stat given the complete lack of interaction with them (Especially given that primary stat materia has been removed)
Add to that the fact that basically all jobs just want to stack Crit and DH.
Means that outside of Tanks and DRG's bonus armour on equipment (Which can easily be folded into the Tank's baseline level 1 trait and a new trait for DRG that just applies their Phys defense bonus) there's actually little to no difference in gear anymore. Especially with ShB making Fending accessories have the same amount of Vit and Str on as Slaying ones.
Heck, half the time these days, you're getting loot drops that are boxes or tokens to hand in to purchase your desired item as opposed to rolling on that sick for example, Fending item (Outside of Alliance Raids)
Add to that the gripe people have about gearing alt jobs and the weekly limit on Tomestones, which would be solved by allowing every job to share a single set of gear outside of weapons...
The only issue at THAT point would be how awkward the glam feature is for multiple jobs with shared equipment (I'd love to see Glam be tied to the equipment set, rather than the item itself. Something like giving a second equipment slot that doesn't do anything other than hold a particular item's glamour to override your actual equipment's appearance. Sort of like Anarchy Online's cosmetic tab, only with the ability to put Glamours in there instead of actual items)
I don't think I'd want to get rid of them alltogether. But they could IMO use stat swapping to make all melee share the same set. The game basically have five rolls. Tank, healer, caster dps, melee dps, ranged dps, but only melee dps has multiple gear sets within it.
I feel the same.
I've always been an altholic, I've played at least 4 chars in pretty much every MMO and in WoW even more because most classes had at least one spec I liked and even after every major revamp there was always still at least one left I liked playing. And it was fun gearing several chars because every char had its own lockout and could run raids. I knew several raid groups and if someone had to cancel on short notice, I was always happy to fill in.
Having to spread the different professions on different chars wasn't an issue for me. I was playing them anyway. And being able to mail alts, enjoy additional bank and bag slots and so on was fantastic.
But the main reason why I was so put off by FFXIV for a long time (and still am to some degree) is that I'm stuck with one character. And since I don't want to spent a fortune on Fantasia, it feels constricting.
I play alts in FFXIV but GODS this game is the most alt unfriendly I have ever played and it's incredibly frustrating....
No mailing between alts. No shared retainer. No shared housing. No shared mounts/ minions (although that is not as important to me I know many people who are frustrated because they have to buy/ farm their favourite mount/ minion again and again...). Only very few account-wide mog station items.
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