Quote Originally Posted by StriderShinryu View Post
As many others have posted here already, actual alternate builds and skill choices. FF14 is way too locked into it's DPS focused design for this ever to work. Even if they did decide to put in varying character builds and/or player selectable skills, in less than a day people would math out the definitive meta selection and choices that would essentially be the one way to play.
Skill builds are really a singleplayer thing because at least part of the fun is finding a combination to become overpowered, while in multiplayer games being overpowered is seen as a bad thing. I had a lot of fun building broken characters in Final Fantasy Tactics Advance or even Fire Emblem Fates but that just wouldn't fly in a competitive multiplayer.