Then clearly I will stop trying to convince you as you are not willing to discuss, as is your right as a person.
You want to enforce what you consider "normal" which is the guarantee that where you put your character and what you put ON your character are guaranteed to be at least represented on others screens. This is not a particularly solid rule in every MMORPG, many have instances you can run away to or allow modding. "as it should be" being your own personal value.
Does it? You can control the physical representation but you cannot control what people think when they see it. No matter how carefully you craft, everyones actual perception is out of your control. Thus why does it matter if someone removes you from their experience if all you represent to them is an annoyance? You shouldn't force people to be a part of your story.
I do roleplay, quite a bit and walking by someone in patchwork insanity is difficult to reconcile in my particular narrative. One of the main reasons I would like this feature realized.
The only "experience" it's infringing upon that I cannot seem to find a solution for is that people cannot seem to stand the fact that someone else might not HAVE to see them.
Social expectations based on real world rules are ridiculous when considered within the framework of a video game. We already have systems in place to outright silence people if they annoy us or remove them from our presence if they don't particularly satisfy us in an instance with next to no questions asked.
The server currently sends the positional data, job, race/gender/customization, and glamour data to your client for it to render along with skills being used if in battle. This is all done with simple number values that are then processed and rendered by the clients computer. If you were to say tell the client to ignore the glamour data and show a default skin or gear or character, it wouldn't increase server traffic one bit.
I'm not going to pretend I know this for certain. I am not on the dev team nor am I privy to the actual game code, but this is how most game clients work. Server sends data points, your client processes those into graphical representations and sends back control inputs.
Demand being a strong word.. request is more like. You have every right to ASK for things you'd like to see, just not to expect them to be implemented. I don't think I've seen one person supporting this option DEMANDING that it be put in. But hey, it's 140 pages, maybe I missed one.
Your technical points don't particularly hold water and the "deal with things the way they are or leave" argument is never helpful.