
Originally Posted by
VenKitsune
I agree - from 10am when the servers went live on patch day, i spent the whole day crafting preping for raid in the evening. Come evening, only half of the raid team had cleared normal mode and was ready to raid - They had to skip cutscenes and loose out on story, and we had to use valuable raid time helping them get their clears. My team wasn't the only ones, a lot of friends i've talked to had similar issues on day 1 due to a schedule that had tuesday evening as their start time.
I disagree. Outside of the most hardcore of raiders, no 8 person static is going to have all 8 people have EXACTLY the same mindset, and even then people have work and so even if some people can make time to prepare for raiding on patch day, others have other commitments they can't ignore and by extension, have to gimp their own experience just to even unlock the content in the first place.
I know that famously players are good at spotting problems, but not necessarily very good at thinking up solutions, we're not professional game designers, i think an ability to unlock savage straight away without even having started the normal mode would be called for here - Put in 3-5 warning windows if needed to discourage non-hardcore raiders from accidentally unlocking savage first if needed, but atleast give some credit and some attention to people who'd need a system like that. That being said, i realise that doing that would mean that SE wouldn't be able to make Savage story oriented like they have with eden savage so far, a side-story to the existing one of sorts, and i really like that....So in which case, savage coming out a week after patch would be the better option. Savage coming out a week after patch has its advantages - It means those in the world first race would be on equal footing to eachother as they have a full week to prepare rather than a case of which team can have the most people calling in sick or taking the day off of work on patch day.