Been thinking about the Grandmaster recipe idea. Well here is my take on how it should work.
- Grandmaster items can only be crafted to HQ no NQ version.
- Reaching HQ will require making use of the new proc being brought in with Expert recipes.
- Crafting Grandmaster item will require all HQ mats no NQ version.
- To access Grandmaster recipes you take a quest in which you must craft a Grandmaster test item. Pass the test and the recipes are unlocked.
- Fail a Grandmaster recipe and all materials involved are lost
- High Craftsmen and control requirements.
Essentially going for Risk vs Reward with what I laid out here. The purpose of the Grandmaster test item I think is a good idea, if you cant pass the test then there is no point in you having access to the recipes.


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