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  1. #21
    Player
    Plastics's Avatar
    Join Date
    Apr 2019
    Posts
    69
    Character
    Plastic Spork
    World
    Zalera
    Main Class
    Thaumaturge Lv 80
    4. Manual craft-necessary "expert" or "grandmaster" recipes should exist, but shouldn't be cosmetic in value only. Savage raiders do content much more difficult than the typical players and get rewarded for it. Master crafts could fill this niche, but since they're so integral to the economy, it's understandable why SE wants them to be more approachable. So master crafts should still require investment to get into (it's part of the end-game, it's not babby's first day crafting, we don't need to be able to 0-100 these recipes 2 sets down). However, manual crafting skills remain, and can easily make absurdly difficult recipes doable. After thinking about this for a while, to avoid adding the RNG aspect from ARR back into manual-crafting exclusive recipes, maybe having a fixed but randomized status order reset each week would require someone to sit down and figure out how best to utilize those status conditions to maximize their craft, which is the "expert" part, since it requires a total knowledge of all skills and rotation optimization. Adding more statuses to these crafts would be a welcome addition.

    5. Crystal costs are out of control, and this market is utterly dominated by bots. This is what is sustaining RMT. If no "game-time token" is going to be added to make a legitimate RMT available via SE, which has been extremely effective at battling RMT in other games, then it's time to completely rethink the place crystals have in crafting. A player should be able to be self-sufficient here without expending huge amounts of time. It's worth noting that this is often a foot-cannon for new crafters who are not aware they can buy most intermediates for low level crafts from vendors. This means they may just spam quicksynth and run out of shards before level 30, then are forced to spend an enormous amount of time manually farming them, leveling retainers, or buying them from the MB. The quest rewards should easily get a player up to 80 without a concern for these particularly annoying items.

    6. DoL materia have been considerably more difficult than crafting materia to obtain while providing much less value than crafting materia. DoL should be more approachable to new players and should be seen as a good investment, so this spiritbonding change with the known high-rate of materia gain for doing 2* gathering should stay, even if it feels "too good." It still takes a long time to get enough materia to BiS meld gathering gear, but significantly less than before with scrips alone, and is now approximately as difficult as crafter melding, and it rewards actually gathering and not just spending all day doing collectables.
    (1)

  2. #22
    Player
    Plastics's Avatar
    Join Date
    Apr 2019
    Posts
    69
    Character
    Plastic Spork
    World
    Zalera
    Main Class
    Thaumaturge Lv 80
    7. Specialist is a rather dated and unnecessary concept now. It was added to deal with omnicrafting being required to be effective as a crafter. Now it serves as a gate to cosmetic recipes, and little more in the general case. Perhaps instead those recipes should be discoverable, through content drops, be it from maps or normal tier raids. This would retain some form of exclusivity on them, but would make it simpler to just remove this unnecessary feature.

    8. Content like submarines, airships, and gardens are in the realm of "crafting/gathering" but are locked behind houses, which can be extremely annoying to get with the randomized wait timer. These should be available via housing but also in a world place for individuals and FCs, a simple instanced area, with some exclusive rare things being available only from the teamwork that comes with FC missions. Housing should not gate game content aside from what it is: housing.

    9. HQ mats have become highly irrelevant. They reduce a < 1% chance of NQing a craft down to 0, but at an enormous expense in time. That expense should have value aside from skipping gearing or slightly mitigating a rare edge case. For instance, why not require fewer materials if they're higher quality?

    10. At 80, all old crafts become 2-button trivial, and excellent is just extreme overkill, even with poor gear. Perhaps there should be some reward for being able to significantly pass the requirements for a craft, e.g. some mats back Reuse style.
    (1)
    Last edited by Plastics; 02-24-2020 at 07:50 AM.

  3. #23
    Player
    TwistedTea's Avatar
    Join Date
    Jan 2018
    Posts
    500
    Character
    Zaetia Pryce
    World
    Coeurl
    Main Class
    Weaver Lv 90
    Quote Originally Posted by Plastics View Post
    5. Crystal costs are out of control, and this market is utterly dominated by bots.A player should be able to be self-sufficient here without expending huge amounts of time. It's worth noting that this is often a foot-cannon for new crafters who are not aware they can buy most intermediates for low level crafts from vendors. This means they may just spam quicksynth and run out of shards before level 30, then are forced to spend an enormous amount of time manually farming them, leveling retainers, or buying them from the MB. The quest rewards should easily get a player up to 80 without a concern for these particularly annoying items.
    Gonna disagree that crystal/shard prices are out of control. They are a source of non-crafting/gathering gil income for many players including those using the flowerpots in apartments,FC chambers or retainer ventures.

    Secondly, crafting has already been simplified to the point where there's an overabundance of crafters churning out macroed items driving the selling price down. It's precisely because crafting mats are time-consuming or hard to obtain or both that makes certain crafted items more valuable.

    I hope SE adds more time consuming grinds to obtain crafting mats because they have already casualised crafting as it is.


    8. Content like submarines, airships, and gardens are in the realm of "crafting/gathering" but are locked behind houses, which can be extremely annoying to get with the randomized wait timer. These should be available via housing but also in a world place for individuals and FCs, a simple instanced area, with some exclusive rare things being available only from the teamwork that comes with FC missions. Housing should not gate game content aside from what it is: housing.
    I agree that content like gardens/airships/submarines should not be gated behind housing.

    However, on the other hand SE has been moving items from the loot table of airships/submarines into Retainer ventures. It's disheartening when you spend hours and millions of gil, crafting submarines and a appropriately leveled/geared Retainer can get such loot just for existing.

    10. At 80, all old crafts become 2-button trivial, and excellent is just extreme overkill, even with poor gear. Perhaps there should be some reward for being able to significantly pass the requirements for a craft, e.g. some mats back Reuse style.
    Reclaim/Reuse were bad for the economy as they increased supply of mats and devalued the selling price of mats. Not sure what they were thinking when they added these 2 skills.

    For example, I still have treasure map crafting mats which I bought before SHB, thanks to Reuse procs. I know countless other crafters have abused the hell out of these skills.
    (8)

  4. #24
    Player
    Nandrolone's Avatar
    Join Date
    Nov 2019
    Posts
    224
    Character
    Kyara Nemura
    World
    Raiden
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by TwistedTea View Post

    Secondly, crafting has already been simplified to the point where there's an overabundance of crafters churning out macroed items driving the selling price down. It's precisely because crafting mats are time-consuming or hard to obtain or both that makes certain crafted items more valuable.

    I hope SE adds more time consuming grinds to obtain crafting mats because they have already casualised crafting as it is.




    I agree that content like gardens/airships/submarines should not be gated behind housing.

    However, on the other hand SE has been moving items from the loot table of airships/submarines into Retainer ventures. It's disheartening when you spend hours and millions of gil, crafting submarines and a appropriately leveled/geared Retainer can get such loot just for existing.



    Reclaim/Reuse were bad for the economy as they increased supply of mats and devalued the selling price of mats. Not sure what they were thinking when they added these 2 skills.

    For example, I still have treasure map crafting mats which I bought before SHB, thanks to Reuse procs. I know countless other crafters have abused the hell out of these skills.
    Bingo. As a matter of fact, I’m going to add what you said in my post on Page 1 of this thread. Completely forgot about that.
    (7)

  5. #25
    Player
    Dakuryon's Avatar
    Join Date
    Jan 2020
    Posts
    105
    Character
    Chanai Malqir
    World
    Zalera
    Main Class
    Culinarian Lv 52
    Quote Originally Posted by Octolusy View Post
    Honestly didn’t expect the Caimie Tsukino to post this, and as a result, I am in full support. Crafting has got to change, and benefit both Hardcore and Casual players. In full agreement with Nandrolone.
    Crafting is one of the things I enjoy, so I wholeheartedly support and agree with this as well! +1 times infinity!
    (4)

  6. #26
    Player
    Plastics's Avatar
    Join Date
    Apr 2019
    Posts
    69
    Character
    Plastic Spork
    World
    Zalera
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by TwistedTea View Post
    Gonna disagree that crystal/shard prices are out of control. They are a source of non-crafting/gathering gil income for many players including those using the flowerpots in apartments,FC chambers or retainer ventures.

    Secondly, crafting has already been simplified to the point where there's an overabundance of crafters churning out macroed items driving the selling price down. It's precisely because crafting mats are time-consuming or hard to obtain or both that makes certain crafted items more valuable.
    No, they are not a source of non-crafting/gathering gil. It would take you weeks to make as much gil from crystals/shards without gathering as running your daily dungeons and selling phant tomes, or running a few maps. They are almost exclusively a source of botting gil. When I fill my retainers with 9999 of each crystal, be assured maybe 0.1-0.3% at most of that is people with the same mindset as yours.

    Compared to what you can make with a garden or have your retainers get, shards and crystals are not even close to the best option to be spending those resources on.

    Now let's consider what you'd actually do to try and farm these to make real gil from them. You'll need maybe 5 characters each with 6+ retainers and retainers that can get the cap on shards/crystals, plus some way to quickly get ventures (maybe a level 60 DoH?). Even faster is aetherial reduction, which requires a decently high level or geared DoL, and even then it's about 7000/hr max, which is pretty low, so you're going to need multiple accounts to really make gil. But that's not the best part, because there are other options as a high level DoL that make significantly more without that gross grind.

    This is why it's just bots.

    And these grinds aren't a roadblock to crafting. If within a month I can level an alt's crafters to 80, get gear, meld it, and then make 200m gil, at every point being treated to grinds in one form or another, they aren't really stopping anyone.
    (4)

  7. #27
    Player
    Nutshell's Avatar
    Join Date
    Jul 2017
    Posts
    26
    Character
    Toto Africa
    World
    Goblin
    Main Class
    Machinist Lv 90
    I want a harder challenge with crafting. I'd love a long grind that gives me a cool reward that when people see me with it they know I took the time and effort to get that reward. Which is why I don't want anything on the market board to be harder to craft then what we currently have. You don't run Savage raids and TEA to make gil, well at least you're not supposed to, so why do crafters think their "Ultimate" should be designed in a way that could make them a bunch of gil just doesn't make sense to me.

    Crafting should be about crafting (and gathering) not about making gil. If you like making gil you should be doing so in spite of how crafters/gathers are developed not because they designed them in a way to make it easier to do so.

    I love the mount for every crafting class idea. I'd also like to see something silly like maybe toy tools, like a rubber hammer for BSM/ARM that instead of making the normal crafting noises made little *boink* sounds every time your character swings the hammer.
    (2)

  8. #28
    Player
    Nandrolone's Avatar
    Join Date
    Nov 2019
    Posts
    224
    Character
    Kyara Nemura
    World
    Raiden
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Nutshell View Post
    I want a harder challenge with crafting. I'd love a long grind that gives me a cool reward that when people see me with it they know I took the time and effort to get that reward. Which is why I don't want anything on the market board to be harder to craft then what we currently have. You don't run Savage raids and TEA to make gil, well at least you're not supposed to, so why do crafters think their "Ultimate" should be designed in a way that could make them a bunch of gil just doesn't make sense to me.

    Crafting should be about crafting (and gathering) not about making gil. If you like making gil you should be doing so in spite of how crafters/gathers are developed not because they designed them in a way to make it easier to do so.

    I love the mount for every crafting class idea. I'd also like to see something silly like maybe toy tools, like a rubber hammer for BSM/ARM that instead of making the normal crafting noises made little *boink* sounds every time your character swings the hammer.
    I like your toy tools, with sound effects idea! But, if it’s just glamour, with no advantageous stats, it’s not really optimal for a crafter to use. If it’s a cosmetic that requires months of grinding, I can support it 100%. Otherwise, it’s just a useless cosmetic anyone can get in my opinion. A reward like that should be a “you want it? put in the work first.” type of deal.

    Also, that’s how crafting originally was, and that was the intention behind it. To literally earn gil, and work hard for everything to reach the top. Somewhere around 4.0, that mindset completed vanished, and now everything is mindless/too easy, and everyone has a “me too” mindset. Like Liam Harper said in his earlier posts, when you give everyone a slice of that pie, things tank in prices and in general personal value. That has to change, and that is something a lot of us don’t want anymore, and are sick of. See my post on Page 1.
    (4)

  9. #29
    Player
    Nutshell's Avatar
    Join Date
    Jul 2017
    Posts
    26
    Character
    Toto Africa
    World
    Goblin
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Nandrolone View Post
    I like your toy tools, with sound effects idea! But, if it’s just glamour, with no advantageous stats, it’s not really optimal for a crafter to use. If it’s a cosmetic that requires months of grinding, I can support it 100%. Otherwise, it’s just a useless cosmetic anyone can get in my opinion. A reward like that should be a “you want it? put in the work first.” type of deal.

    Also, that’s how crafting originally was, and that was the intention behind it. To literally earn gil, and work hard for everything to reach the top. Somewhere around 4.0, that mindset completed vanished, and now everything is mindless/too easy, and everyone has a “me too” mindset. Like Liam Harper said in his earlier posts, when you give everyone a slice of that pie, things tank in prices and in general personal value. That has to change, and that is something a lot of us don’t want anymore, and are sick of. See my post on Page 1.
    I did read your post/posts and I generally agree with everything you say except the "I wanna make gil" points. I get that it used to be about making gil but I don't feel like that's a healthy way to design a class in a MMO.

    I HOPE it takes months of grinding/work to get anything we're suggesting here. I don't want people running around with it day 0 because people figured out the macro and stats needed for them. That's exactly why I don't want these rewards to be on the MB because I feel it cheapens them. Anyone can make/buy gil but not everyone can have the patience/get lucky enough to craft their own.

    I know from other threads you probably don't consider me a "hardcore" crafter but ever since I was able to level all of my crafting classes to 80, thanks to the Firmament, I've been mostly playing the game as a crafter and being able to show that the gear I'm wearing was made by, and gathered by me is really special.
    (3)

  10. #30
    Player
    Nandrolone's Avatar
    Join Date
    Nov 2019
    Posts
    224
    Character
    Kyara Nemura
    World
    Raiden
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Nutshell View Post
    I did read your post/posts and I generally agree with everything you say except the "I wanna make gil" points. I get that it used to be about making gil but I don't feel like that's a healthy way to design a class in a MMO.

    I HOPE it takes months of grinding/work to get anything we're suggesting here. I don't want people running around with it day 0 because people figured out the macro and stats needed for them. That's exactly why I don't want these rewards to be on the MB because I feel it cheapens them. Anyone can make/buy gil but not everyone can have the patience/get lucky enough to craft their own.

    I know from other threads you probably don't consider me a "hardcore" crafter but ever since I was able to level all of my crafting classes to 80, thanks to the Firmament, I've been mostly playing the game as a crafter and being able to show that the gear I'm wearing was made by, and gathered by me is really special.
    I can definitely agree with that! 100%! And also, you could be hardcore and not even know it until someone points it out for you, haha. I remember during the Artisans patch in ARR I was crafting a lot of Artisans gear, listing it on the market like a robot would constantly. For months, even had spreadsheets calculating the total profit I made from each piece. Eventually other big crafters on my server thought fighting on the market was fun, and one of them said “you’re very hardcore aren’t you lol” and ever since then I just assumed I was, haha.

    But anyways yes, if it’s cosmetics that take a lot of effort to obtain, and take say....3-5 months to get, you bet I’ll be wanting to unlock it! Imagine a cute little apron you can wear over any piece of gear! But I cant help but feel that “missing” piece of the puzzle is definitely the feeling of Gil rolling in, because you crafted something many people want. Back in ARR and HW, it was fun and very fulfilling to see something like “Eikon Cap of Aiming sold for 1,300,000 gil in Limsa markets.”

    VS seeing something depressing like “Facet Cap of Crafting has sold for 130,000 gil in Limsa Markets.” And then think to yourself “that craft in HW tried giving me the middle finger with RNG, and I get that much gil for it? cool! “

    That’s really all, no harmful intent.
    (4)
    Last edited by Nandrolone; 02-24-2020 at 02:10 PM.

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