Quote Originally Posted by Nutshell View Post
I want a harder challenge with crafting. I'd love a long grind that gives me a cool reward that when people see me with it they know I took the time and effort to get that reward. Which is why I don't want anything on the market board to be harder to craft then what we currently have. You don't run Savage raids and TEA to make gil, well at least you're not supposed to, so why do crafters think their "Ultimate" should be designed in a way that could make them a bunch of gil just doesn't make sense to me.

Crafting should be about crafting (and gathering) not about making gil. If you like making gil you should be doing so in spite of how crafters/gathers are developed not because they designed them in a way to make it easier to do so.

I love the mount for every crafting class idea. I'd also like to see something silly like maybe toy tools, like a rubber hammer for BSM/ARM that instead of making the normal crafting noises made little *boink* sounds every time your character swings the hammer.
I like your toy tools, with sound effects idea! But, if it’s just glamour, with no advantageous stats, it’s not really optimal for a crafter to use. If it’s a cosmetic that requires months of grinding, I can support it 100%. Otherwise, it’s just a useless cosmetic anyone can get in my opinion. A reward like that should be a “you want it? put in the work first.” type of deal.

Also, that’s how crafting originally was, and that was the intention behind it. To literally earn gil, and work hard for everything to reach the top. Somewhere around 4.0, that mindset completed vanished, and now everything is mindless/too easy, and everyone has a “me too” mindset. Like Liam Harper said in his earlier posts, when you give everyone a slice of that pie, things tank in prices and in general personal value. That has to change, and that is something a lot of us don’t want anymore, and are sick of. See my post on Page 1.