4. Manual craft-necessary "expert" or "grandmaster" recipes should exist, but shouldn't be cosmetic in value only. Savage raiders do content much more difficult than the typical players and get rewarded for it. Master crafts could fill this niche, but since they're so integral to the economy, it's understandable why SE wants them to be more approachable. So master crafts should still require investment to get into (it's part of the end-game, it's not babby's first day crafting, we don't need to be able to 0-100 these recipes 2 sets down). However, manual crafting skills remain, and can easily make absurdly difficult recipes doable. After thinking about this for a while, to avoid adding the RNG aspect from ARR back into manual-crafting exclusive recipes, maybe having a fixed but randomized status order reset each week would require someone to sit down and figure out how best to utilize those status conditions to maximize their craft, which is the "expert" part, since it requires a total knowledge of all skills and rotation optimization. Adding more statuses to these crafts would be a welcome addition.
5. Crystal costs are out of control, and this market is utterly dominated by bots. This is what is sustaining RMT. If no "game-time token" is going to be added to make a legitimate RMT available via SE, which has been extremely effective at battling RMT in other games, then it's time to completely rethink the place crystals have in crafting. A player should be able to be self-sufficient here without expending huge amounts of time. It's worth noting that this is often a foot-cannon for new crafters who are not aware they can buy most intermediates for low level crafts from vendors. This means they may just spam quicksynth and run out of shards before level 30, then are forced to spend an enormous amount of time manually farming them, leveling retainers, or buying them from the MB. The quest rewards should easily get a player up to 80 without a concern for these particularly annoying items.
6. DoL materia have been considerably more difficult than crafting materia to obtain while providing much less value than crafting materia. DoL should be more approachable to new players and should be seen as a good investment, so this spiritbonding change with the known high-rate of materia gain for doing 2* gathering should stay, even if it feels "too good." It still takes a long time to get enough materia to BiS meld gathering gear, but significantly less than before with scrips alone, and is now approximately as difficult as crafter melding, and it rewards actually gathering and not just spending all day doing collectables.

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As a matter of fact, I’m going to add what you said in my post on Page 1 of this thread. Completely forgot about that.



