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  1. #1
    Player
    Caimie_Tsukino's Avatar
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    Feb 2014
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    1,148
    Character
    Caimie Tsukino
    World
    Zalera
    Main Class
    Goldsmith Lv 100

    Fellow crafters, please list out your suggestions here

    Dear fellow crafters,

    I am currently drafting a mega thread (in the form of a formal request letter) to request for better challenges and better rewards (Please note that this will not affect those who love easy crafting). I will include a list of suggestions from all of you in the letter. To do that, I need your help to give me your suggestions here. This will help me to gather and consolidate all your ideas, and also help the developers to view all ideas in a single letter for their consideration. Below this post, please list out your suggestions IN POINT FORM.

    Thanks very much for your help.

    Best regards,
    Caimie

    P.S. Please note that not all suggestions will be considered by the developers.

    EDIT: The mega thread is now here: http://forum.square-enix.com/ffxiv/t...-Megathread%29
    You may leave your comments there instead.
    (17)
    Last edited by Caimie_Tsukino; 02-26-2020 at 03:22 PM.

  2. #2
    Player
    Nandrolone's Avatar
    Join Date
    Nov 2019
    Posts
    224
    Character
    Kyara Nemura
    World
    Raiden
    Main Class
    Alchemist Lv 90
    Thank you so much for this long awaited thread and the thread to come soon in the future! (Not sure what you mean by point form, but I assume you mean bullet point. If it’s incorrect please let me know and I’ll change it.)

    CHALLENGES:

    • (This suggestion is basically what Caimie suggested in her earlier posts. Which I’m sure her megathread will talk about.) When it comes to certain recipes, make proper and skillful use of crafting CONDITIONS. For example, you may only use Delicate synthesis and Prudent Touch during a Good, and a rapid synthesis or a Byregot’s Blessing during a Excellent. This will make macros not optimal.

    • Make crafting mats require actual effort, time, and grinding so that the value of the end result item becomes higher. You guys have it currently set up, so that the current mats are complete trash, essentially. They hardly require any effort or grind to acquire, which, in turn, makes it to where the final profit of recipes are low, and constantly tanking. Because players are constantly spamming macros and flooding the market with things that require little effort to obtain. Make things require effort again. Like Luminous Fiber that was used to make Ironworks crafting gear.


    • Now, let’s talk Master Book Recipes. These types of starred recipes should absolutely not be as easy as you’ve made them. Maybe make every single recipe in the game easy and not require HQ mats, but for Master recipes, they should require more thought and a bit of skill.

    • Or, if you’d rather not have any Master recipes hard, what you could do, is introduce an entirely different series of Crafter Books, maybe call them “GrandMaster Books”, and have these recipes REQUIRE you to think carefully about each crafting step, taking advantage of conditions. And of course, have these recipes sellable through the marketboard. As you know, vet and/or hardcore crafters like challenges, but also to be rewarded accordingly for said challenges. This is where we talk about challenge rewards next.


    CHALLENGE REWARDS:

    • Vet and hardcore crafters, as you know, like rewards to show off their hard work and skill. What most of us really enjoyed, though don’t admit, is the reward of selling such difficult crafts on the marketboard, and have them sell at high prices. Because those high prices show that these players have done something very special, and as such, should be able to charge for such a desirable item. In other words, high amounts of Gil should be some sort of reward.

    • Other rewards....let’s take a look at Heavensward’s favor gear. They were each a cool glam, but also high stat gear/tools to show others that these crafters mean business, and worked hard for what they have. These could also be a result of the above mentioned “GrandMaster Recipes”. Gil, Gear, Tools, and RNG all benefit crafters, and you know what, there is nothing wrong with that. What DOESNT benefit crafters, are: glamour, mounts, minions, and titles.

    • Now, if these glamours, mounts, minions, and titles were exceptionally difficult, time consuming, took weeks or months to unlock, them yes, you could argue these are adequate rewards for these crafters. But I feel as if these are unnecessary for giving crafters, and gear, tools, Gil are much more efficient and practical.


    Thank you for this thread, Caimie, seriously. Let’s hope sometime during 5.0 - 5.5 or 6.0 they listen and implement what we suggest to them.
    (20)
    Last edited by Nandrolone; 02-24-2020 at 09:35 AM.

  3. #3
    Player
    Octolusy's Avatar
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    Feb 2020
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    2
    Character
    Phantom Ayano
    World
    Sargatanas
    Main Class
    Blacksmith Lv 80
    Quote Originally Posted by Nandrolone View Post
    snip snip
    Honestly didn’t expect the Caimie Tsukino to post this, and as a result, I am in full support. Crafting has got to change, and benefit both Hardcore and Casual players. In full agreement with Nandrolone.
    (5)

  4. #4
    Player
    NanaWiloh's Avatar
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    Aug 2015
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    2,514
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Octolusy View Post
    Honestly didn’t expect the Caimie Tsukino to post this, and as a result, I am in full support. Crafting has got to change, and benefit both Hardcore and Casual players. In full agreement with Nandrolone.
    Same here Causal and hardcore crafters each need their own end game for crafting. SE said they dont want Master recipes being really hard, well give hardcore crafters harder recipes then. If its going to be Expert then make the rewards better listen too Nandrolone and others about what they feel are worthy rewards. If not Expert recipes then Grandmaster recipes like Nandrolone has suggested. I got a suggestion of my own that I would like too post here but I got to work it out all the details before I post it.
    (4)

  5. #5
    Player
    Dakuryon's Avatar
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    Jan 2020
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    105
    Character
    Chanai Malqir
    World
    Zalera
    Main Class
    Culinarian Lv 52
    Quote Originally Posted by Octolusy View Post
    Honestly didn’t expect the Caimie Tsukino to post this, and as a result, I am in full support. Crafting has got to change, and benefit both Hardcore and Casual players. In full agreement with Nandrolone.
    Crafting is one of the things I enjoy, so I wholeheartedly support and agree with this as well! +1 times infinity!
    (4)

  6. #6
    Player
    LostCroisanf's Avatar
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    Feb 2020
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    11
    Character
    Easter Bunnie
    World
    Coeurl
    Main Class
    Miner Lv 80
    i pretty much agree with nandrolone and caimie in terms of crafting but...make gatherers more important ...that is my only concern... people like me aren’t really big crafters but like to gather a lot ..

    gatherers were only important during heavenward when crafters would pay loads of Gil for gatherers to gather favor items for them. it was like a dream for gatherers, and that unfortunately was the last time we ever had our time to shine and earn a lot of gil like crafters did...

    you guys making things too easy, overly accessible, etc, just makes the crafting and gathering content and rotations in this game boring and not fun, or just depressing. make things challenging, make things interesting again like in heavensward. i honestly cant remember the last time gatherers were important like in heavensward.
    (10)

  7. #7
    Player
    Jojoya's Avatar
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    Feb 2018
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    9,128
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Wouldn't it be better to wait until after Ishgard is released to see what Expert recipes are like so that content can be included in the feedback? They've repeatedly said that will be the content intended to challenge crafting veterans this expansion, not Master recipes.
    (2)

  8. #8
    Player
    Nandrolone's Avatar
    Join Date
    Nov 2019
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    224
    Character
    Kyara Nemura
    World
    Raiden
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Jojoya View Post
    Wouldn't it be better to wait until after Ishgard is released to see what Expert recipes are like so that content can be included in the feedback? They've repeatedly said that will be the content intended to challenge crafting veterans this expansion, not Master recipes.
    No, it wouldn’t be better to wait. Do you have any idea how many times we have been told “to wait”? More than you can count, lol. Also, that’s not really the point of this thread. The point of this is to finally get certain things we have wanted to say off our chest that need to be said and heard, instead of being buried under “crafting was never hard” posts, or players constantly arguing.

    Also, these expert recipes aren’t really worth the reward we get out of it. Please read my above post.
    (13)

  9. #9
    Player
    Caimie_Tsukino's Avatar
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    Feb 2014
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    1,148
    Character
    Caimie Tsukino
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Jojoya View Post
    Wouldn't it be better to wait until after Ishgard is released to see what Expert recipes are like so that content can be included in the feedback? They've repeatedly said that will be the content intended to challenge crafting veterans this expansion, not Master recipes.
    I have waited over 5 years... Even the Crafter of Light has become the Crafter of Darkness...
    (9)

  10. #10
    Player
    Nezerius's Avatar
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    Jan 2014
    Location
    Gridania
    Posts
    1,717
    Character
    Rintha Elenah
    World
    Balmung
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Caimie_Tsukino View Post
    I have waited over 5 years... Even the Crafter of Light has become the Crafter of Darkness...
    You've waited for over 5 years, another 2 weeks couldn't hurt. Considering Yoshi-P mentioned that patch 5.21 would be released "about three weeks after the release of Patch 5.2." (Source: most recent Live Letter)

    As for suggestions:

    -I liked the idea of Reuse, but having it combined with Reclaim made it too strong. If I had to choose between either of those two, I'd like to see Reclaim being re-added to the game.
    -Bring back Steady Hand (II), Patient Touch/Rapid Synthesis feel way too RNG heavy without it.
    -The Whistle While You Work system was interesting enough, with the way it worked in Stormblood and the start of Shadowbringers, even if I didn't use it all that often.

    Don't really have any suggestions about the reward structure, since I'm not really sure how SE can improve on it. If they increase the crafted gear iLvl to the equivalent of tomestone/savage gear, it might devalue said gear. If they keep it at the current iLvl tier, players might not be willing to drop a mountain of gil on obtaining it. Making the recipe acquisition to be high difficult might also cause players to not bother with it, as a good amount of it is purchased for progression raiding (although that could be avoided by releasing the recipe books on the odd numbered patches).

    Quote Originally Posted by TwistedTea View Post
    Reclaim/Reuse were bad for the economy as they increased supply of mats and devalued the selling price of mats. Not sure what they were thinking when they added these 2 skills.
    Reclaim, which has been in the game since the release of ARR, wasn't really an issue until they added Reuse.
    (0)
    Last edited by Nezerius; 02-24-2020 at 02:38 PM.

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