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  1. #1
    Player
    Nutshell's Avatar
    Join Date
    Jul 2017
    Posts
    26
    Character
    Toto Africa
    World
    Goblin
    Main Class
    Machinist Lv 90
    I want a harder challenge with crafting. I'd love a long grind that gives me a cool reward that when people see me with it they know I took the time and effort to get that reward. Which is why I don't want anything on the market board to be harder to craft then what we currently have. You don't run Savage raids and TEA to make gil, well at least you're not supposed to, so why do crafters think their "Ultimate" should be designed in a way that could make them a bunch of gil just doesn't make sense to me.

    Crafting should be about crafting (and gathering) not about making gil. If you like making gil you should be doing so in spite of how crafters/gathers are developed not because they designed them in a way to make it easier to do so.

    I love the mount for every crafting class idea. I'd also like to see something silly like maybe toy tools, like a rubber hammer for BSM/ARM that instead of making the normal crafting noises made little *boink* sounds every time your character swings the hammer.
    (2)

  2. #2
    Player
    Nandrolone's Avatar
    Join Date
    Nov 2019
    Posts
    224
    Character
    Kyara Nemura
    World
    Raiden
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Nutshell View Post
    I want a harder challenge with crafting. I'd love a long grind that gives me a cool reward that when people see me with it they know I took the time and effort to get that reward. Which is why I don't want anything on the market board to be harder to craft then what we currently have. You don't run Savage raids and TEA to make gil, well at least you're not supposed to, so why do crafters think their "Ultimate" should be designed in a way that could make them a bunch of gil just doesn't make sense to me.

    Crafting should be about crafting (and gathering) not about making gil. If you like making gil you should be doing so in spite of how crafters/gathers are developed not because they designed them in a way to make it easier to do so.

    I love the mount for every crafting class idea. I'd also like to see something silly like maybe toy tools, like a rubber hammer for BSM/ARM that instead of making the normal crafting noises made little *boink* sounds every time your character swings the hammer.
    I like your toy tools, with sound effects idea! But, if it’s just glamour, with no advantageous stats, it’s not really optimal for a crafter to use. If it’s a cosmetic that requires months of grinding, I can support it 100%. Otherwise, it’s just a useless cosmetic anyone can get in my opinion. A reward like that should be a “you want it? put in the work first.” type of deal.

    Also, that’s how crafting originally was, and that was the intention behind it. To literally earn gil, and work hard for everything to reach the top. Somewhere around 4.0, that mindset completed vanished, and now everything is mindless/too easy, and everyone has a “me too” mindset. Like Liam Harper said in his earlier posts, when you give everyone a slice of that pie, things tank in prices and in general personal value. That has to change, and that is something a lot of us don’t want anymore, and are sick of. See my post on Page 1.
    (4)

  3. #3
    Player
    Nutshell's Avatar
    Join Date
    Jul 2017
    Posts
    26
    Character
    Toto Africa
    World
    Goblin
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Nandrolone View Post
    I like your toy tools, with sound effects idea! But, if it’s just glamour, with no advantageous stats, it’s not really optimal for a crafter to use. If it’s a cosmetic that requires months of grinding, I can support it 100%. Otherwise, it’s just a useless cosmetic anyone can get in my opinion. A reward like that should be a “you want it? put in the work first.” type of deal.

    Also, that’s how crafting originally was, and that was the intention behind it. To literally earn gil, and work hard for everything to reach the top. Somewhere around 4.0, that mindset completed vanished, and now everything is mindless/too easy, and everyone has a “me too” mindset. Like Liam Harper said in his earlier posts, when you give everyone a slice of that pie, things tank in prices and in general personal value. That has to change, and that is something a lot of us don’t want anymore, and are sick of. See my post on Page 1.
    I did read your post/posts and I generally agree with everything you say except the "I wanna make gil" points. I get that it used to be about making gil but I don't feel like that's a healthy way to design a class in a MMO.

    I HOPE it takes months of grinding/work to get anything we're suggesting here. I don't want people running around with it day 0 because people figured out the macro and stats needed for them. That's exactly why I don't want these rewards to be on the MB because I feel it cheapens them. Anyone can make/buy gil but not everyone can have the patience/get lucky enough to craft their own.

    I know from other threads you probably don't consider me a "hardcore" crafter but ever since I was able to level all of my crafting classes to 80, thanks to the Firmament, I've been mostly playing the game as a crafter and being able to show that the gear I'm wearing was made by, and gathered by me is really special.
    (3)

  4. #4
    Player
    Nandrolone's Avatar
    Join Date
    Nov 2019
    Posts
    224
    Character
    Kyara Nemura
    World
    Raiden
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Nutshell View Post
    I did read your post/posts and I generally agree with everything you say except the "I wanna make gil" points. I get that it used to be about making gil but I don't feel like that's a healthy way to design a class in a MMO.

    I HOPE it takes months of grinding/work to get anything we're suggesting here. I don't want people running around with it day 0 because people figured out the macro and stats needed for them. That's exactly why I don't want these rewards to be on the MB because I feel it cheapens them. Anyone can make/buy gil but not everyone can have the patience/get lucky enough to craft their own.

    I know from other threads you probably don't consider me a "hardcore" crafter but ever since I was able to level all of my crafting classes to 80, thanks to the Firmament, I've been mostly playing the game as a crafter and being able to show that the gear I'm wearing was made by, and gathered by me is really special.
    I can definitely agree with that! 100%! And also, you could be hardcore and not even know it until someone points it out for you, haha. I remember during the Artisans patch in ARR I was crafting a lot of Artisans gear, listing it on the market like a robot would constantly. For months, even had spreadsheets calculating the total profit I made from each piece. Eventually other big crafters on my server thought fighting on the market was fun, and one of them said “you’re very hardcore aren’t you lol” and ever since then I just assumed I was, haha.

    But anyways yes, if it’s cosmetics that take a lot of effort to obtain, and take say....3-5 months to get, you bet I’ll be wanting to unlock it! Imagine a cute little apron you can wear over any piece of gear! But I cant help but feel that “missing” piece of the puzzle is definitely the feeling of Gil rolling in, because you crafted something many people want. Back in ARR and HW, it was fun and very fulfilling to see something like “Eikon Cap of Aiming sold for 1,300,000 gil in Limsa markets.”

    VS seeing something depressing like “Facet Cap of Crafting has sold for 130,000 gil in Limsa Markets.” And then think to yourself “that craft in HW tried giving me the middle finger with RNG, and I get that much gil for it? cool! “

    That’s really all, no harmful intent.
    (4)
    Last edited by Nandrolone; 02-24-2020 at 02:10 PM.