Quote Originally Posted by Plastics View Post
5. Crystal costs are out of control, and this market is utterly dominated by bots.A player should be able to be self-sufficient here without expending huge amounts of time. It's worth noting that this is often a foot-cannon for new crafters who are not aware they can buy most intermediates for low level crafts from vendors. This means they may just spam quicksynth and run out of shards before level 30, then are forced to spend an enormous amount of time manually farming them, leveling retainers, or buying them from the MB. The quest rewards should easily get a player up to 80 without a concern for these particularly annoying items.
Gonna disagree that crystal/shard prices are out of control. They are a source of non-crafting/gathering gil income for many players including those using the flowerpots in apartments,FC chambers or retainer ventures.

Secondly, crafting has already been simplified to the point where there's an overabundance of crafters churning out macroed items driving the selling price down. It's precisely because crafting mats are time-consuming or hard to obtain or both that makes certain crafted items more valuable.

I hope SE adds more time consuming grinds to obtain crafting mats because they have already casualised crafting as it is.


8. Content like submarines, airships, and gardens are in the realm of "crafting/gathering" but are locked behind houses, which can be extremely annoying to get with the randomized wait timer. These should be available via housing but also in a world place for individuals and FCs, a simple instanced area, with some exclusive rare things being available only from the teamwork that comes with FC missions. Housing should not gate game content aside from what it is: housing.
I agree that content like gardens/airships/submarines should not be gated behind housing.

However, on the other hand SE has been moving items from the loot table of airships/submarines into Retainer ventures. It's disheartening when you spend hours and millions of gil, crafting submarines and a appropriately leveled/geared Retainer can get such loot just for existing.

10. At 80, all old crafts become 2-button trivial, and excellent is just extreme overkill, even with poor gear. Perhaps there should be some reward for being able to significantly pass the requirements for a craft, e.g. some mats back Reuse style.
Reclaim/Reuse were bad for the economy as they increased supply of mats and devalued the selling price of mats. Not sure what they were thinking when they added these 2 skills.

For example, I still have treasure map crafting mats which I bought before SHB, thanks to Reuse procs. I know countless other crafters have abused the hell out of these skills.