Quote Originally Posted by ArianeEwah View Post
-snip-
I disagree with most people in this thread because the overwhelming majority of you are objectively wrong and, frankly, don't understand the job well enough to have any place discussing it if all you're going to do is claim incorrect statements as fact. Firstly, macros are more than fine for non-attack skills. Shirk macro for the #2 party member is literally standard and, so long as the macro is written properly, will never fail to go off on time. If you're so concerned with Holmgang not fading due to a target dying or going untargetable then simply write a macro for it and have the action command repeated sufficient times. This is literally a non-issue. Second of all, IC is also a non-issue. If you consider it an issue to have to hit IC before entering IR then, well, I think you have bigger problems than something as simple as that. Nascent being a "MT skill" primarily is just, entirely wrong. It may be overall more powerful for the Warrior than their targeted party member, but 10% mitigation as well as some variable amount of healing (depending on if you're able to toss a Fell Cleave and/or Inner Chaos into Nascent or not) is overall (most of the time) more powerful than Heart of Stone as far as strength when being used as an OT skill. APM, CPM, arguing which of the terms to use is nothing more than semantics because they're both used to mean the same shit, and the fact of the matter is that WAR is only around 2 APM/CPM below GNB and these are taken from kill logs which means that, before you try to come up with some ludicrous counterpoint, that the numbers are accurate.

Frankly if you want me to stop "disagreeing with everyone" then everyone in this thread should stop trying to shove objectively incorrect statements as if they're factual. I'd also recommend they learn the difference between a personal distaste and something that is a legitimate issue, as the two are entirely different things. You may not like Fell Cleave and Inner Chaos sharing a key but that does not mean it is an issue, because it isn't. In fact, avoiding clipping Inner Chaos into Inner Release actually adds even a small amount of active thinking required to the job's rotation that some of you seem to think is so boring, since you are actively losing DPS if you clip IC into IR or do not spend an IC charge before going into IR and thus overcap on the cooldown reduction on Infuriate.

On a final point, your last comment is extremely amusing to me, as the only ones projecting their own desires onto the playerbase are a select few people in this thread. I am simply stating that Warrior is, as it stands, mostly fine. Some of you, on the other hand, have all these various ways that you want the job to be changed so that it fits the precise desires of you and only you, and everyone else be damned. Sorry to break it to you, but it don't work that way friendo.