Quote Originally Posted by Packetdancer View Post
If the issue with the NN is that people think the criteria for mentors aren't the right ones or aren't finding the appropriate mentors, then maybe the solution is to rework the criteria. But I don't think completely burning the Newbie Network and mentoring system to the ground is necessarily the best course, because then sprouts end up without anywhere they can reach out with questions if they don't happen to have a really helpful FC.
On the one hand, I agree with you, and on the other ...

I saw three MMOs where there was no mentoring system and people asked questions and found help in world chat and in dungeons. SE tried to create a global network for helping newcomers by attracting people who like it. But something is clearly going wrong.

I know that there are good mentors and how they try, but with the expansion of the base of players there are more people who parasitize on the system. They don’t help, they farm either recommendations or a (new trend) craft mentoring for crown, and I personally now see a lot of "mentors" in the dungeons who don’t know the basic rules (don’t stay in AOE, wait until the tank pulls, kill adds as soon as possible).

I hope that in the future the SE will take measures that are not limited by the number of recommendations. The recommendations are not relevant, very subjective and do not reflect anything. People leave groups almost instantly; many of them do not pay attention to the co-players.

What I would like to see in this regard:

1. Replace the icon with something more neutral: a book, glasses, a watering can.
2. Focus on the number of completed dungeons for PVE mentors (2,000 dungeons, for example), completed role quests and completed relevant content.
3. A separate option for reporting on mentors.
4. A working blacklist that will allow you to no longer meet with these "mentors" and other bad players in the roulette groups.