Quote Originally Posted by Ultimatecalibur View Post
One thing I've noticed is that the "core" Monk rotation has existed mostly unchanged since 2.0: Opo-Opo alternates between Dragonkick and Bootshine, Raptor alternates between Twin Snakes and True Strike, and Coeurl does a rotation of Demolish->Snap Punch-> Snap Punch. During ARR and HW getting the gcd down below 2.1 let you intermix a Touch of Death every 30s while maintaining everything else and you could replace True strike with One-Ilm Punch in the rare case you wanted an enemy's buff (such as stone skin) removed.

When Touch of Death was removed in the great DoT purge of Stormblood they really should have added in 2 "formless" weaponskills that could be intermixed into the core rotation. Instead Monkmostly ended up with a bunch ogcds which were "enhanced" versions of existing ogcds.
One Ilm Punch or Six Sided Star (Maybe OIP could just upgrade to 6SS as a trait during leveling?) should have been reworked into a formless GCD with a recast of 30s or so with a decent potency attached. This would force it into the rotation but also alleviate the tightness of the forms by allowing a buffer between stances.
I'd then increase Twin snakes duration by 3s to allow for times in the rotation where OIP/6SS comes off CD. This would reinforce a 2x True per Twin but at least make things a little less strict