Quote Originally Posted by SpeckledBurd View Post
I think this is similar to the Blitz concepts that I mentioned on the last page and someone proposed on the forum a while ago and in general I like it. I'd probably make it so you spend a certain amount of Chakra to enter the Blitz/Input Phase and then whatever action you trigger from that input is on a seperate cooldown (IE, Enter Blitz mode, input string, use Six Sided Star, it goes on cooldown for 90 seconds). There'd be one or two skills on a cooldown for both Single Target and AOE use (Six Sided Star/Suplex for single Target, Chi-Blast and Rising Phoenix) and then one that could get used for filler if you happen to cap on gauge without either of them.
Hrm. That seems like it'd be similar to Dance and Ninjutsu.

So it'd look like

[Ability - "Blitz"] Consumes Chakra.
Weaponskills morph into their Input equivalents.

[Weaponskill] Input 1
[Weaponskill] Input 2
[Weaponskill] Input 3

[Special Move - GCD or OGCD?]

Thinking further on what was said above, if 'Blitz' has an upfront Chakra cost to enter the toggle, then each weaponskill consumes Chakra, that allows the Special Attacks to be OGCDs.

In my mind, that means Monks would have two different phases when planning Chakra expenditure - Set ups and potency dumps. We can also have a central theme as the Monk levels now. Chakra expands from 5, to 7, to 14 (based on the story quests surrounding Chakra).

Blitz (Spend x) -> Input x 3 (consume 3) -> OGCD Special Ability (First 2 inputs gone, last input stays) -> repeat until 0 chakra. Prioritize any buffing abilities in short chakra bursts, then prioritize as many chakra dumps as possible during burst windows.

Obviously we'd have to change Chakra generation a bit but I've got nothing in mind for that at the moment.