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  1. #1
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by SpeckledBurd View Post
    I think this is similar to the Blitz concepts that I mentioned on the last page and someone proposed on the forum a while ago and in general I like it. I'd probably make it so you spend a certain amount of Chakra to enter the Blitz/Input Phase and then whatever action you trigger from that input is on a seperate cooldown (IE, Enter Blitz mode, input string, use Six Sided Star, it goes on cooldown for 90 seconds). There'd be one or two skills on a cooldown for both Single Target and AOE use (Six Sided Star/Suplex for single Target, Chi-Blast and Rising Phoenix) and then one that could get used for filler if you happen to cap on gauge without either of them.
    Hrm. That seems like it'd be similar to Dance and Ninjutsu.

    So it'd look like

    [Ability - "Blitz"] Consumes Chakra.
    Weaponskills morph into their Input equivalents.

    [Weaponskill] Input 1
    [Weaponskill] Input 2
    [Weaponskill] Input 3

    [Special Move - GCD or OGCD?]

    Thinking further on what was said above, if 'Blitz' has an upfront Chakra cost to enter the toggle, then each weaponskill consumes Chakra, that allows the Special Attacks to be OGCDs.

    In my mind, that means Monks would have two different phases when planning Chakra expenditure - Set ups and potency dumps. We can also have a central theme as the Monk levels now. Chakra expands from 5, to 7, to 14 (based on the story quests surrounding Chakra).

    Blitz (Spend x) -> Input x 3 (consume 3) -> OGCD Special Ability (First 2 inputs gone, last input stays) -> repeat until 0 chakra. Prioritize any buffing abilities in short chakra bursts, then prioritize as many chakra dumps as possible during burst windows.

    Obviously we'd have to change Chakra generation a bit but I've got nothing in mind for that at the moment.
    (1)

  2. #2
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kabooa View Post
    Hrm. That seems like it'd be similar to Dance and Ninjutsu.
    Kind of but I was thinking of it more as a hybrid of Sen and Dance/Ninjutsu, so you'd execute Blitz and enter what amounts to the Perfect Balance state, and you'd still be executing the weaponskills would which would give a Raptor/Opo Opo/Coeurl Sigil on a hypothetical gauge (for simplicity and to allow buff/Demolish upkeep during the Blitz Phase), and then you'd follow it up with a Special Move with it's own internal cooldown. I'd honestly prefer it to be a GCD because I think that has a degree of impact on its own, and being on the GCD would theoretically allow it to have a higher potency for greater impact, but it being an oGCD would be fine as well as long as the pay off is satisfying.

    Conceptually the idea ss a combination of something that Monk already does (actual free form combos) and Fighting Game super moves which due to the limitations of how MMOs are built makes it similar to NIN/DNC's gimmicks because they already do the button input. In a fighting game you build meter to execute a super move then perform a button input to perform it, here you'd build chakra and input a short GCD string to do the same.
    (1)
    Last edited by SpeckledBurd; 02-09-2020 at 04:38 AM.