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  1. #1
    Player
    MitsukiKimura's Avatar
    Join Date
    Aug 2019
    Location
    Malboro
    Posts
    662
    Character
    Mitsuki Akiyumi
    World
    Malboro
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Rai_Takara View Post
    You missed the part where he said they will continue with the current system for the foreseeable future...

    The quote being old has little bearing because this is the same exact feedback that was given then as it currently has. Nothing has changed on that front. Unless they've come up with a better solution, but that solution isn't going to be to go back to what it was before.

    It's interesting because people say only "speedkillers" followed "balance or bust" yet the devs have confirmed that they received plenty of feedback saying that it was a common theme with the job. I don't think it was just that small community that felt that way.
    Re read that post you missed the part where it said "For now". As for someone who plays AST, there's something completely wrong with it if it's turning people away from playing the class. AST is competitively better than WHM at its peak play but currently as it stands AST is the least played healer. Food for thought.
    (4)

  2. #2
    Player
    Greywolfamakir's Avatar
    Join Date
    Aug 2013
    Posts
    311
    Character
    Greywolf Amakir
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Malmstrom View Post
    I like how when people suggest changes, they still put in an effect that will make all others useless because that's what people will fish for.

    Two cards increase damage? Redraw until you get those.

    The End.
    Totally true.

    "New card system appears"..."math working hard to find the best card"..."Redraw until you get the best one".
    (1)

  3. #3
    Player
    MitsukiKimura's Avatar
    Join Date
    Aug 2019
    Location
    Malboro
    Posts
    662
    Character
    Mitsuki Akiyumi
    World
    Malboro
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Greywolfamakir View Post
    Totally true.

    "New card system appears"..."math working hard to find the best card"..."Redraw until you get the best one".
    If you want to waste time trying to draw that one card out of 6 then be my guest. If you couldn't make the best out of what you drawn then AST wasn't for you.
    (5)

  4. #4
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by MitsukiKimura View Post
    If you want to waste time trying to draw that one card out of 6 then be my guest. If you couldn't make the best out of what you drawn then AST wasn't for you.
    Neither version of the card system is this way, that has been my constant frustration with it.

    In my AST perfect world, each card has an impact, is on a greater CD, and there isn't all this Spread, Royal Road, Redraw nonsense. You play the card you draw. Period. RR and Spread can be skills used to make your draw more favorable such as a two-faced card to apply two effects, remove cards from the deck to increase the chance of drawing a more favorable one, or be MA'd to apply a generally beneficial effect if your draw is unfavorable to the situation. But trying to manipulate a card after it is drawn is far more cumbersome than using the RNG to get a favorable card in the first place, which you can then just play.

    In my honest opinion, both card systems were/are a total mess. And at this point, we might want to start talking about how many expansions it will take for them to get it right.
    (0)

  5. #5
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 100
    Personally, I’d rather see the entire Seal/Divination system go away. It exists now as a way to give 4 out of 6 of the cards relevancy, because the current system could literally be reduced to only 2 cards: one melee card and one ranged card. And, speaking on that, I’d also want to see the melee/ranged split go away, and see the return of Royal Road and it’s old effects—including AOE Royal Road to replace the now defunct Divination. Not a fan of single-target cards, and would rather have the option to spread them to the entire party in 8-man situations.

    Sleeve Draw could also return to what it used to be—instead of the horribly cumbersome mess we have now. I actually really liked SB Sleeve Draw, even when you’d get the unlucky combination of Spread Spire, Drawn Spire, Enhanced Royal Road with a Lady of Crowns. Those made the god-tier Sleeves of Spread Balance, Drawn Balance, AOE Royal Road with a Lord of Crowns feel even better. And it fell in nicely with the lore of the job: you can’t have good fates without the poor ones.

    I’d like to see some utility cards return (Bole and Ewer), and for Spread to have 2 slots: one for holding an offensive card, and one for holding a utility card. That way, you don’t have to have cards like Balance or Spear overshadowing holding a Ewer or a Bole for use later since the latter would have a dedicate Spread. Given AST’s MP economy (and how most bosses’ outgoing damage can be pretty poor outside of Ultimate fights), it’s likely that Ewer would be the most held utility card, but that would be fine with me. I never had issues with giving myself a Ewer in 3.x and 4.x if I needed to. Bole would likely see a lot of Spread use in dungeons—I always liked giving Boles to tanks during larger pulls before; it allowed me to Lightspeed+Gravity more.

    Lord and Lady should return to their original state as well. They were more original and fun to use that way compared to the new versions.

    Balance-fishing only mattered in speedkills. But, the truth of the matter is, is that more people clear Ultimate than speedkill. I’d rather see a more versatile card system instead of one where we have basically no choice or decision-making involved in the cards we draw. The new card system drove me away from one of my favorite jobs in this game, and I would really like to return to AST at some point—but I just can’t with this horrible system in place.
    (4)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  6. #6
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by HyoMinPark View Post
    Snip from page 1.
    So just revert it back to 4.0 then, yes? I know I am often a voice of opposition, but I come in peace. That is a genuine question.

    It is extremely unfortunate that the enjoyment was stripped from one, if not your favorite job. I do know how that feels, and it was a disheartening to the point that I left that particular mmo. Thing is, when I really thought about it back then, I wondered if simply reverting the job back to what it was would have fixed things. I realized it wouldn't have. The damage was already kind of done. It also wouldn't have worked any more in the way the battle design was changed. I wanted to mention this because as unlikely as it is that the old card system will return; if it did, how good would this actually be? You'd have to think about things in a way that DPS are functioning like now, and what all the AoE buffs you propose would be doing.

    As difficult as it has been, what - if anything other than the return of the old card system would have you gravitate towards the job again, and take it out of retirement? If you take the card system away, is there anything you feel AST needs that current or new card system can take advantage of? How about AST's high APM? How do you feel about cards having longer draw times, but much more potent and different effects? How about putting cards on the GCD? These are not really suggestions, but just some haymakers to see if there is anything that stimulates the brain. But if we assume the old system will not return, and the current isn't enjoyable. The next alternative is something entirely new.
    (1)

  7. #7
    Player
    MitsukiKimura's Avatar
    Join Date
    Aug 2019
    Location
    Malboro
    Posts
    662
    Character
    Mitsuki Akiyumi
    World
    Malboro
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Gemina View Post
    So just revert it back to 4.0 then, yes? I know I am often a voice of opposition, but I come in peace. That is a genuine question.

    It is extremely unfortunate that the enjoyment was stripped from one, if not your favorite job. I do know how that feels, and it was a disheartening to the point that I left that particular mmo. Thing is, when I really thought about it back then, I wondered if simply reverting the job back to what it was would have fixed things. I realized it wouldn't have. The damage was already kind of done. It also wouldn't have worked any more in the way the battle design was changed. I wanted to mention this because as unlikely as it is that the old card system will return; if it did, how good would this actually be? You'd have to think about things in a way that DPS are functioning like now, and what all the AoE buffs you propose would be doing.

    As difficult as it has been, what - if anything other than the return of the old card system would have you gravitate towards the job again, and take it out of retirement? If you take the card system away, is there anything you feel AST needs that current or new card system can take advantage of? How about AST's high APM? How do you feel about cards having longer draw times, but much more potent and different effects? How about putting cards on the GCD? These are not really suggestions, but just some haymakers to see if there is anything that stimulates the brain. But if we assume the old system will not return, and the current isn't enjoyable. The next alternative is something entirely new.
    It was my favorite job, now I can hardly stand to even look at it. Honestly at this point they could remove the entire card gimmick and I wouldn't miss it. I don't got anything else to say to it. That's how I feel.
    (5)

  8. #8
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,701
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Gemina View Post
    So just revert it back to 4.0 then, yes? I know I am often a voice of opposition, but I come in peace. That is a genuine question.

    It is extremely unfortunate that the enjoyment was stripped from one, if not your favorite job. I do know how that feels, and it was a disheartening to the point that I left that particular mmo. Thing is, when I really thought about it back then, I wondered if simply reverting the job back to what it was would have fixed things. I realized it wouldn't have. The damage was already kind of done. It also wouldn't have worked any more in the way the battle design was changed. I wanted to mention this because as unlikely as it is that the old card system will return; if it did, how good would this actually be? You'd have to think about things in a way that DPS are functioning like now, and what all the AoE buffs you propose would be doing.

    As difficult as it has been, what - if anything other than the return of the old card system would have you gravitate towards the job again, and take it out of retirement? If you take the card system away, is there anything you feel AST needs that current or new card system can take advantage of? How about AST's high APM? How do you feel about cards having longer draw times, but much more potent and different effects? How about putting cards on the GCD? These are not really suggestions, but just some haymakers to see if there is anything that stimulates the brain. But if we assume the old system will not return, and the current isn't enjoyable. The next alternative is something entirely new.
    The irony is, like MitsukiKimura, I actually prefer Astro now if I ignore the cards completely. That's how awful, clunky and bland the whole thing feels. Which is rather sad seeing that been the whole gimmick.

    But to answer your question, Sleeve Draw absolutely needs to be overhauled or straight deleted. It is probably the biggest offender, and results this mess of an opener. Play is another button that just doesn't work properly, requiring quickly targeting through your party or macros. I don't think I know a single controller player who has not complained about Play. I'd like to see old Lord and Lady come back in some capacity.
    (5)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  9. #9
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ForteNightshade View Post
    The irony is, like MitsukiKimura, I actually prefer Astro now if I ignore the cards completely. That's how awful, clunky and bland the whole thing feels. Which is rather sad seeing that been the whole gimmick.

    But to answer your question, Sleeve Draw absolutely needs to be overhauled or straight deleted. It is probably the biggest offender, and results this mess of an opener. Play is another button that just doesn't work properly, requiring quickly targeting through your party or macros. I don't think I know a single controller player who has not complained about Play. I'd like to see old Lord and Lady come back in some capacity.
    You take the cards out, and AST functions just fine as a healer, but designing a healer so that it can meet the healing requirements is likely the easiest part of it; considering how low those requirements are. Obviously that is not the answer to resolving the card mechanic issues. I won't pretend to know how to resolve the problem, but I do know that a high APM works against the GCD, and this makes a job's mechanic feel clunky.

    Sleeve draw, draw, and redraw all need to be reworked. However, the one thing I don't have a problem with when it comes to AST is Play. This change was godsend to me compared how we played cards before because it drove me nuts that the timer would not start counting down until I actually used the card. I am on controller and I find using play to be no different than using an ogcd heal. The only difference being that I have to take a split second to determine who to use the card on, which is why I feel it was made to be the coin flip that it is. If I had three or more choices on who to use a card on with the current system, I would derp them constantly.
    (0)

  10. #10
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,701
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Rai_Takara View Post
    You missed the part where he said they will continue with the current system for the foreseeable future...

    The quote being old has little bearing because this is the same exact feedback that was given then as it currently has. Nothing has changed on that front. Unless they've come up with a better solution, but that solution isn't going to be to go back to what it was before.

    It's interesting because people say only "speedkillers" followed "balance or bust" yet the devs have confirmed that they received plenty of feedback saying that it was a common theme with the job. I don't think it was just that small community that felt that way.
    The dev team has shown extreme inconsistency when it comes to feedback. Monk has been near universally despised, and they expressly said changes would come in Shadowbringers. That didn't happen, resulting in the panic response in 5.05 when the community finally abandoned the job. They once said they liked the physical and magical tank dichotomy but we saw that didn't last past Heavensward.

    What's likely preventing them from reverting Astro changes is it was as reviled as Monk, Ninja and Summoner were. But given Astro has primarily warmed the bench this tier, I'd say it isn't doing well. 5.2 may determine just where the community lands given Astro is objectively the strongest healer. At least in rDPS. If it still isn't played... that says everything.
    (8)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


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