Quote Originally Posted by Lastelli View Post
Then you're pushing for something that is not realistic. Give up. Devs will NEVER rework the whole healing kit of the three jobs (which is required to shift the focus more on GCD healing), and change their encounter design.

Many people asking for more engaging dps rotations do not necessarily think that the only way to make healers more interesting is by giving them more diversity in their offensive kit. They just realize, given the devs track record, that they will not deviate from the current design, so they're asking for the only thing they know they can get...because they had it in previous expansions.
Ah, so you mean join the rest of you who have given up? Is that what you're saying? I find very little truth in your statement. Some healers don't care to heal at all, and love that 90% DPS uptime, and simply want more skills to squeeze into that window. If you want to use the dev track record, then what makes you think healers will ever be as they once were? Their track record has shown to continue to strip healers of offensive skills each expansion.

And I'm not asking for healing kits to be reworked. Whatever gave that impression? All I suggested was giving healers their AoE DoTs back, which makes sense considering most jobs have ST and AoE variants of skills. I'm not even really asking for encounter design to be changed all that much either with the exception of reducing DPS uptime.

I find that the problem is the devs won't budge EITHER way. No more offense to fill in downtime. No additional healing requirement to reduce the downtime. We basically now have two factions of healers who are unhappy due in large part to the indecisiveness of the devs.