Quote Originally Posted by Lastelli View Post
They cannot do that. The current healing kit allows to dps 60+% of the time in the first 2 phases of TEA, and that is the most healing intensive content ever released in the game, because there are too many oGCD heals. The only way to reduce dps uptime for healers without reworking them are the following:
1) Make MP management relevant, meaning that healers playing efficiently by today's standards will go OOM no matter what -> bad idea, this would force healers to do nothing and that's not very engaging;
2) Increase damage output to the point healers are forced to use their GCD healing spells more frequently -> most healers won't be able to keep up and they would have to significantly decrese the mp cost of every healing spell because they're so inefficient right now. Of course this would result in many healers switching to dps.

Either rework healers or rework content, specifically incoming damage patterns (or both), there's no other way to force healers to focus on their GCD heals. And by the way, the reason why healers currently focus so much on dps is because that's the only measure of a healer's skill level...because the devs are too afraid to make healing challenging enough to be itself a measure of a player's ability.

I mean, it's very telling that all the ultimate fights could be solo-healed, wouldn't you agree?
I don't think they have to increase outgoing damage to force healers to use more GCD heals. I agree that the philosophy here isn't very good. I think all they have to do is adjust ogcd and GCD heals. I think ogcd heals should support the healing requirement, not outright take it completely over. I know this would result in healers doing less overall damage. I know this would affect encounters and put more pressure on DPS and tanks to push phases. And I say good. Where do I sign up?

I think a healer being able to solo heal in any encounter to be quite telling, and it happens in just about all content.