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  1. #61
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
    Posts
    767
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Marauder Lv 88
    Update: I'm at the moment leveling WHM. I got into anti-tower dungeon (lvl 60) and everyone was sync cap geared. I literally may have used 5 healing abilities (OGCD/GCD) throughout the whole dungeon, We may have been fine if I didn't use those 5, so beside maybe the holy stun I was of literally no more use than the dps, and I had gameplay wise nothing to do besides spamming 1 ability throughout the whole dungeon. Many other dungeons I've done so far also required minimal healing, but it was just so obvious in this run I was almost redundant.

    Now obviously jobs shouldn't be adjusted for older content, but from what I hear from all of you is that it doesn't get much better, not even in high end content if nobody makes mistakes. It just makes 0 sense to me why healers don't have a more complex dps rotation, like at least 2 dots or something. As I'm leveling, I feel like tanks use more damage mitigation OGCD than healers have to do anything healing related, yet tanks have an engaging and far more complex dps rotation. Makes no sense.

    My favorite runs so far have been those chaos runs in which tank & dps don't know what they're doing and get damaged all the time due to mechanics. I think I wouldn't even tell a tank he/she doesn't have tank stance on cause it would make for a more interesting instance lol. I don't even care much about finishing the dungeon asap, just want to be more engaged. It doesn't seem good design to me if you'd rather have a bad party for the sake of engagement, although arguably that will be more enjoyable for some people no matter the job.

    Now I'm not a healer main so I don't want to speak out of my place but I think healer role would be great fun if it had a complex dps rotation similar to tanks or maybe little less while still having to heal from time to time just like it is now. If this were the case I think I'd even switch to a healer to healer job as main. The idea of dealing with complex dps rotation and timing your heals at right time sounds very appealing to me. It would also make the role more fun for people who are leveling them and/or are going through older content. Since most content is already designed the way it is, I feel like it would perhaps be the best solution. Healers could then basically become dps classes who heal from time to time (which seems to already be the case), maybe attracting some of the dps crowd.
    (7)

  2. #62
    Player
    Corbeau's Avatar
    Join Date
    Sep 2019
    Posts
    240
    Character
    Cam Ember
    World
    Ultros
    Main Class
    Paladin Lv 90
    This subforum is pretty much one big thread of healer mains asking for more interesting things to do, yes.
    (6)

  3. #63
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    811
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Every class except Healers has a two step damaging AoE. Why can't I get a 2nd AoE DPS ability as Healer that lights up when I use Holy, Art of War, or Gravity. After 80 levels of grinding I deserve that. The Sound Effect and Visual for Holy is stunning but it gets kind of annoying in a dungeon real quickly. I've actually had people complain about it before because it makes things hard to see. Scholar definitely needs to keep both their Arcanist Dots and have them evolve into something different from Summoner after 50. I understand that every class having a Dot was a lot of clutter on a Target Bar before but can we at least compromise and get DPS spells with cooldowns off the GCD. A Miasma or Bio upgrade that could only be cast once every 18 or 15 seconds for a little extra punch would be amazing. Maybe get a chance to reduce the cool down on them by a few seconds each time Broil was a Crit. That's the kind of dps spam I want. Something that rewards you for trying and isn't just one ability over and over until you hate the game. Lord and Lady should both be DPS abilities. One single target and one AoE. If you don't get the card you want for Divination take your frustrations out on a mob instead. That would make solo missions as an Astro much more fun. Give the cards 30 second durations but let us draw every 20 so more than one person can have a buff and solo you can attack with Lord and Lady while empowered by your own cards. Sleeve draw would be a blistering assualt in solo play. Healer DPS could be so much better across the board with a few minor tweaks.
    (3)

  4. #64
    Player
    fumofu's Avatar
    Join Date
    Nov 2014
    Location
    Limsa Lominsa
    Posts
    122
    Character
    Little Fumo
    World
    Zodiark
    Main Class
    Warrior Lv 100
    I prefer to keep it simpler. Healer job in this game is demanding as it is, managing mp and planing when to use which heals, especially as sch, so I consider dps phase as relax phase and I don't want it to get complicated.
    (1)

  5. #65
    Player
    YusiKha's Avatar
    Join Date
    May 2019
    Location
    Azim Steppe
    Posts
    301
    Character
    Lost Skywatcher
    World
    Odin
    Main Class
    Sage Lv 90
    Quote Originally Posted by fumofu View Post
    I prefer to keep it simpler. Healer job in this game is demanding as it is, managing mp and planing when to use which heals, especially as sch, so I consider dps phase as relax phase and I don't want it to get complicated.
    You are wrong.
    (9)

  6. #66
    Player
    Mesarthim's Avatar
    Join Date
    Jun 2016
    Location
    Kugane
    Posts
    1,002
    Character
    Rozemyne Shyahoro
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by fumofu View Post
    I prefer to keep it simpler. Healer job in this game is demanding as it is, managing mp and planing when to use which heals, especially as sch, so I consider dps phase as relax phase and I don't want it to get complicated.
    Demanding when? I've been a SCH main (reluctantly since AST changes) since Shadowbringers began and I don't find it demanding in the slightest. With a large array of oGCD heals at our disposal I still spend a great deal of time spamming Art of War on top of keeping the tank above or around 50%-75% (for excog or their peace of mind) in dungeons.

    The only time I even come close to low MP is when I zone out enough that I forget to hit Lucid Dreaming. Even then I never run out. It gets especially depressing if I find out I'm outdpsing some of the poor performing DPS party members.
    (4)

  7. #67
    Player
    Corbeau's Avatar
    Join Date
    Sep 2019
    Posts
    240
    Character
    Cam Ember
    World
    Ultros
    Main Class
    Paladin Lv 90
    Quote Originally Posted by fumofu View Post
    managing mp
    Tell me more.
    (2)

  8. #68
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by fumofu View Post
    I prefer to keep it simpler. Healer job in this game is demanding as it is, managing mp and planing when to use which heals, especially as sch, so I consider dps phase as relax phase and I don't want it to get complicated.
    Look i know some people like it to be as straightforward as possible, but the healers need stuff especially for experienced healers in higher level of play and solo activities which is actually the majority of FFXIV.

    Solo activities are ungodly boring since things cannot hit hard enough to warrant you needing to heal as your not a tank nor can they have a lot of hp since not dps so having just 1 button to mash with a 2nd every 30s is ungodly boring.

    When you get more comfortable with a fight you should be rewarded with how far you can push things this has severely been diminished in ShB since your push is 1 button regardless of situation you only be pressing 1 button with 2nd every 30s that is boring.

    1 job being simple to ease people into the healer role is fine, every job in the healer role being simple is not.
    (6)

  9. #69
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
    Posts
    767
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Marauder Lv 88
    Quote Originally Posted by Mesarthim View Post
    Demanding when? I've been a SCH main (reluctantly since AST changes) since Shadowbringers began and I don't find it demanding in the slightest. With a large array of oGCD heals at our disposal I still spend a great deal of time spamming Art of War on top of keeping the tank above or around 50%-75% (for excog or their peace of mind) in dungeons.

    The only time I even come close to low MP is when I zone out enough that I forget to hit Lucid Dreaming. Even then I never run out. It gets especially depressing if I find out I'm outdpsing some of the poor performing DPS party members.
    To be fair, while it's perhaps hard for you to imagine as experienced healer, when you're inexperienced and are still learning it does take considerable amount of brandwidth to be constantly checking party's health and reacting appropiately/optimally. Especially if you aren't used to doing that all the time because you mainly play dps. Adjusting your mind to doing that keeps you constantly on edge which would probably take a lot of brandwidth, thus it's understandable in that case you'd want dps to be simple

    Arguably though every job gets easy once you've mastered it. The problem (like another recent thread suggests) I think is the fact that when you as healer come to that point of mastery, you're stuck spamming 1 abillity all the time instead of having an engaging dps rotation.
    (4)

  10. #70
    Player
    Sloprano's Avatar
    Join Date
    Oct 2014
    Posts
    282
    Character
    Quilia Labro
    World
    Cerberus
    Main Class
    Scholar Lv 100
    Quote Originally Posted by SamRF View Post

    Arguably though every job gets easy once you've mastered it. The problem (like another recent thread suggests) I think is the fact that when you as healer come to that point of mastery, you're stuck spamming 1 abillity all the time instead of having an engaging dps rotation.
    Indeed, which is why I don't mind people saying they enjoy current iterations of these jobs. I was new once too and deathly afraid of new dungeons even I knew where all my skills where and what they did. Some might start getting the hang of it and look for oppertunities to do more or are perfectly content make sure healthbars never drop too low. Some might not want more combat choices. Difference being: Way back when, if I wanted to do more, I either had the choice or had other jobs within the role I could play as.


    Which is why I'm still furious that SE saw that "one nuke, one dot and several healing oGCDs" gameplay and molded my favorite job into the very thing I didn't care much to play as. Wanted to see the Arcanist+Scholar combo blossom into something even more wonderful, not the middle-management corpse flower that sprung up and promptly withered at the release of 5.0. And even angerierer that SE spend more effort avoiding to talk about it than they put into SCH for Shadowbringers.
    (2)

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