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  1. #131
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,047
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Aurida View Post
    It would be excellent if they'd unlock everything, but without a substantial push from the playerbase, they never will, and we won't get that as long as people continue to one-trick about their precious red mage AF3.
    My point is that it may not be "people" that are precious about keeping their relic gear job-locked; it may be (and from interview comments, probably is) the devs.

    I'm not making this argument because I agree with it, I'm pointing out that it may not be that simple to just say "look at all this other gear that could be unlocked".

    What I'm seeing is that they keep coming back to talking about how the relic gear shouldn't be shared, even when that isn't specifically the question. They don't like being asked, and might feel uncomfortable about saying no. That tells me to drop the question rather than repeat it again and again.

    And while I won't argue in favour of restrictions, I'm of the mindset that we have them and it's unlikely to change - so we have to work with them. It's not like we have a shortage of options in the game's current state, however much we'd like additional ones.

    Edit to add:

    I guess my line of thought is that it feels like a matter of understanding what is and isn't worth asking for. If they're not willing or able to change the current restrictions, especially if there are technical reasons and it's not just a matter of convincing them to agree, you could ask them ten times and they'd say no every time. But if you accept the overall system is probably here to stay, and work within it - instead ask for specific things you'd like to be made available for all classes - then that is something they can potentially do without having to alter how it works overall.
    (1)
    Last edited by Iscah; 01-20-2020 at 09:38 PM.

  2. #132
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    they’ll easily recognize these gear designs as a way to identify a particular job
    Assuming that's an accurate quotation, I think that people who point to santa suits and other neutral glamours are misunderstanding what was said.

    The point isn't that there can't be neutral glamours, but the opposite, that there are gears that can signify a particular job (or role). This is somewhat weakened by the reuse of gear designs, but even then, they usually tweaked the design so there is still some difference.

    Again, it doesn't mean that there can't be gears that are neutral and are not associated with any job.

    Also, regarding what the Koreans have, is it SE or the company that deals with FFXIV in Korea that made them? If it's the latter, then SE can still want things differently.
    (2)
    Last edited by linay; 01-17-2020 at 03:55 AM.

  3. #133
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    I have a feeling that unshackling job restrictions from glamour, given the game's infamous spaghettie code, might actually be a bigger undertaking than I'd first imagine.

    From a philosophical stand point, I'm all for it with the exceptions of main/offhand items and artifact sets.

    I don't feel like there's all that much 'job identity' behind many of the sets. You have things like sky rate/sky pirate and others they've outright made crafted versions without role restrictions. Sets like late allagan where you have tanks and ranged dps in the same set. Sets like shisui or yorha dresses from copied factory that have no real 'job' or 'role' identity behind them. You have tank sets that are skimpy and you have healer sets with some armor on them. You have things like moogle costumes, job agnostic mog station and crafted gear, hempen sets, casual clothes, etc. The idea that a tank wearing a robe would clash with role identity is way past a moot point by now.

    So I can get not wanting a black mage artifact on a scholar, or a paladin artifact set on a bard, or swapping out a dark knight's greatsword with a red mage rapier.

    But I'd be 100% for the typical 'fending/maiming/striking/scouting/aiming/casting/healing' role sets being made inter glamable, even if you have to have a job leveled that 'can' equip a piece to glam it. Gives incentive to level multiple jobs.
    (3)

  4. #134
    Player
    spf1200's Avatar
    Join Date
    Mar 2015
    Posts
    500
    Character
    Xant'cha Argoth
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    I fully support this but don't think it will ever happen. It always gets brushed of with wierd excuses that don't make since. As others have said the games bad code most likely is what is stopping this, but the dev team doesn't want to admit it.
    (0)

  5. #135
    Player
    Kohl's Avatar
    Join Date
    Jun 2018
    Posts
    100
    Character
    Kohl Grimalkin
    World
    Coeurl
    Main Class
    Dancer Lv 90
    One way to fix is to make all items places into the Glamour Dresser keep only their level rules for glamouring, items placed in the armoire would still keep their job/class and level rules for glamouring; then restrict "artifact" gear from being able to go into the glamour dresser while making all "artifact" storable in the armoire.
    done.
    I will point out there you can "try on" anything. It doesn't stop you from trying on items unless there is a racial or gender restriction. So, pretty sure you can turn off the role restriction a lot easier.

    Unpopular opinion: I don't care for class restrictions in general on gear. So what if someone can equip gear that boosts the wrongs stats!? If they do not know what stats to boost, they aren't going to be great at their job when forced to wear specific gear either. I do understand that PLD armor should only be worn my a PLD, and so on, but that is artifact gear... thematically it is very different.
    (3)

  6. #136
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Kohl View Post
    Unpopular opinion: I don't care for class restrictions in general on gear. So what if someone can equip gear that boosts the wrongs stats!? If they do not know what stats to boost, they aren't going to be great at their job when forced to wear specific gear either. I do understand that PLD armor should only be worn my a PLD, and so on, but that is artifact gear... thematically it is very different.
    I take it you didn't play back when tanks could equip DPS accessories. Yeah, accessories used to be restriction free like you are suggesting. What happened was tanks would gear up to a certain vitality and then equip DPS accessories to boost their damage. What this led to was a meta in which bad tanks thought DPS stance and DPS accessories were the way you needed to play, even when they didn't have enough vitality or skill to survive such a setup.

    It was a mess, and the Devs made the gear restrictions because it was a mess.
    (1)

  7. #137
    Player
    Kohl's Avatar
    Join Date
    Jun 2018
    Posts
    100
    Character
    Kohl Grimalkin
    World
    Coeurl
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Lambdafish View Post
    I take it you didn't play back when tanks could equip DPS accessories. Yeah, accessories used to be restriction free like you are suggesting. What happened was tanks would gear up to a certain vitality and then equip DPS accessories to boost their damage. What this led to was a meta in which bad tanks thought DPS stance and DPS accessories were the way you needed to play, even when they didn't have enough vitality or skill to survive such a setup.

    It was a mess, and the Devs made the gear restrictions because it was a mess.
    I played the beta, and again when ARR was released... so, yes I played during that; just because I do not hold the same opinion as you, does not mean I somehow lack experience or knowledge. Tanks obsessed with DPS have been a problem to this day (why SE took away the stances)
    (4)

  8. #138
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Kohl View Post
    I played the beta, and again when ARR was released... so, yes I played during that; just because I do not hold the same opinion as you, does not mean I somehow lack experience or knowledge. Tanks obsessed with DPS have been a problem to this day (why SE took away the stances)
    You don't get my point. DPS accessories are better on a tank than tank accessories after a certain point. This is not something that the Devs want to encourage because the general playerbase is not smart enough to know when that point is. Giving the playerbase free reign over their stats would cause mass toxicity and divides across the playerbase, as has been seen in the tank community for years (being kicked if you don't use DPS stance for example).

    The Devs have worked hard to make sure that the systems in place are clear and not up to player interpretation.
    (0)

  9. #139
    Player
    testname's Avatar
    Join Date
    Jun 2017
    Posts
    232
    Character
    Rin Shima
    World
    Raiden
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Lambdafish View Post
    You don't get my point. DPS accessories are better on a tank than tank accessories after a certain point. This is not something that the Devs want to encourage because the general playerbase is not smart enough to know when that point is. Giving the playerbase free reign over their stats would cause mass toxicity and divides across the playerbase, as has been seen in the tank community for years (being kicked if you don't use DPS stance for example).

    The Devs have worked hard to make sure that the systems in place are clear and not up to player interpretation.
    lol? We talking about glamour not items itself,
    (2)

  10. #140
    Player JamieRose's Avatar
    Join Date
    Oct 2019
    Posts
    750
    Character
    Staribbon Xu
    World
    Maduin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Bright-Flower View Post
    I have a feeling that unshackling job restrictions from glamour, given the game's infamous spaghettie code, might actually be a bigger undertaking than I'd first imagine.
    Is the code really that much of a mess? I mean it's not like YandereDev is on the coding team, right?
    (0)

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