Quote Originally Posted by Fluffernuff View Post
I agree on all points.
Sadly, I've failed horribly to convey my point. or it's been lost in translation due to taking open hostility poorly. I have no issue with discussion or being wrong, but there needs to be some basic civility and more substance than "because thats dumb and youre an idiot", you know?

so I'll make one last attempt here with hopefully a clearer head;

To start, I only even consider any of this this for a very few select dungeons bosses, due to their specific mechanics.
this is *not* for trash pulls.
this is *not* for single target.
this is *not* because aggro is too hard to manage.

Really, the limit and extent to my claim.... is limited to
2+ mobs spawning at the same time in the middle of combat with a boss. All outside of range for a single eclipse combo.

Before going forward, I want to get 1 thing blantantly clear, so we are all on the same page-


NONE OF THIS IS A USUAL, DEFAULT, OR PRIMARY STRATEGY BY ANY MEANS


In fact, i decided to look through the list of every level 58+ dungeon, trial, and raid earlier to think about where there was even a fight that it would even apply. For the most part, adds are either singular, meant to be split, or dont even exist (or in the case of hullbreaker hard or amaurot... just a trash pack instead of a boss).
Clemency is outright worthless in all of these cases. MP is better served elsewhere, and other tools do the job without resources or a cast time at all.

beyond level 68 (where PLD even gets req in the first place) there are... 3 fights that spawn multiple adds at once out in timbuktu. Three. on top of that, every single one of them are only IF the party messes up.

an example;
In the Twinning, at the first boss. If 2 party members break cages with their marks. suddenly theres 2 adds in random spots around the arena that just cleaved their butts clean open.
suddenly clemency is just an easier tool to use than sprinting over for 2 shield lobs or eclipses. or waiting for the healer to be an aggro magnet for an eclipse combo.
Situations like these crop up most commonly in the level 60 HW dungeons than anywhere else. Fights like mogchief and his moogle army in sohr kai. Or the spriggans in ziggy's fight in antitower, to give further examples.

I'm hardly claiming that clemency is suddenly a primary aggro tool. simply that it's.... not actually worthless for a hyper specific set of circumstances that you miiiiight actually get dumped in your daily roulettes.
I simply did not and do not see the harm in this, especially in a thread discussing value to clemency; I see it as 1 GCD and a consumable vs losing positioning/uptime and 2+ GCDs. in a situation you'll find yourself in.. maybe once every 2-3 months. or never if roulettes are beneath you.

I... really do apologize for coming off any more grand than that. I suppose I dont know how to explain that point much clearer at this point.
So. Lemme get this straight. You're trying to say that, in rare cases that ONLY OCCUR if the party you get matched with in a roulette ALL MESS UP and in VERY FEW AND SELECT PIECES OF CONTENT, that the PLD also playing poorly and underperforming by casting a clemency to generate aggro on mobs that shouldn't even exist is a niche and MAYBE SORTA POSSIBLY an idea to consider if you have MANA POTS TO USE??

You've presented a flawed argument and then proceeded to break apart why your argument is flawed on your own. Then to feign offense because a person in particular didn't sugar coat how they felt your plan was bad, and dismiss their input because you didn't like it well enough, is utterly laughable. You've demonstrated a clear lack of understanding on the basics on how PLD should be played across multiple forms of content, and I would suggest you read up on guides made by people much more well versed on this matter than myself, such as a PLD guide written by a tank mentor over in TheBalance, or possibly reconsider your dunning-kruger syndrome before you seek to advise anyone on incredibly niche areas of play.