Page 9 of 21 FirstFirst ... 7 8 9 10 11 19 ... LastLast
Results 81 to 90 of 205
  1. #81
    Player
    MyakotApelsia's Avatar
    Join Date
    Apr 2019
    Posts
    72
    Character
    Myakot Apelsina
    World
    Louisoix
    Main Class
    Gunbreaker Lv 90
    Considering how dungeons are never really challenging and are interesting only first time you play through them, i don't feel like game will lose too much. Hope resources that normally go to dungeons will be relocated to something good.
    Hard dungeons can still be added if they decide that msq needs trial and not raid that time. Only real loss is probably the music, only way i can do experts right now anyway is to mute everything but bgm.
    (4)

  2. #82
    Player Omymy's Avatar
    Join Date
    Apr 2018
    Posts
    445
    Character
    Omy Song
    World
    Moogle
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Lambdafish View Post
    Snip
    This guy lives in The Truman Show.
    (0)

  3. #83
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,853
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by linay View Post
    Ok, so aside from Diadem, which can arguably be covered by one Eureka zone (plus a minor update with FC subs), the rest in your list are not costs at all. WT is about doing existing contents, and it still exists, with added content and reward, and Aquapolis has newer counterparts.

    The only real loss we got in Stormblood was the dungeon every other patch, so while it may not account for every new thing we got in SB (PVP revamp and new mode and BLU content was not mentioned in the original post you responded to), that is the comparison to be made, as not many people seem to care about Diadem, which is being updated again this expansion.
    They were each allotted, and made from, development time that was available despite having more dungeons than we have now. That allotment didn't just disappear. Whatever that amount of time it afforded in HW could afford in SB should not therefore be considered a consequence merely of removing a further dungeon. That'd be like saying you can have 3 of A and 2 of B or... 2 of A and 2 of B... despite neither likely getting any costlier.

    What's next? We get 1 dungeon and... only as much side-content as we had in SB? And we'll be cool with that as long as they say that the time spent on dungeons will be spent on side-content? (All without noting that the time that was already being spent on side-content, prior to the removal of another dungeon was subtly halved?)

    I'm fine with losing a dungeon, but I'm not fine with blindly expecting that we'll get noticeably more out of a shuffling of development numbers. I've seen too many games call an overall reduction (or no increase in output despite an alleged staff increase) a "re-allotment" of development time to be so optimistic now. When they show me what we're getting in total, and that total seems better to most than what we'd have had with a dungeon more per dungeon patch, I'll be happy. Until then, I'll be wary.
    (7)
    Last edited by Shurrikhan; 01-08-2020 at 11:16 AM. Reason: wrong word; "numbers" -> "games"

  4. #84
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by Shurrikhan View Post
    They were each allotted, and made from, development time that was available despite having more dungeons than we have now. That allotment didn't just disappear. Whatever that amount of time it afforded in HW could afford in SB should not therefore be considered a consequence merely of removing a further dungeon. That'd be like saying you can have 3 of A and 2 of B or... 2 of A and 2 of B... despite neither likely getting any costlier.

    What's next? We get 1 dungeon and... only as much side-content as we had in SB? And we'll be cool with that as long as they say that the time spent on dungeons will be spent on side-content? (All without noting that the time that was already being spent on side-content, prior to the removal of another dungeon was subtly halved?)

    I'm fine with losing a dungeon, but I'm not fine with blindly expecting that we'll get noticeably more out of a shuffling of development numbers. I've seen too many numbers call an overall reduction (or no increase in output despite an alleged staff increase) a "re-allotment" of development time to be so optimistic now. When they show me what we're getting in total, and that total seems better to most than what we'd have had with a dungeon more per dungeon patch, I'll be happy. Until then, I'll be wary.
    They were made in Heavensward, which only had 3 more dungeons (but 2 less normal trials, 1 less EX trial, and 2 less Ultimate fights) than Stormblood. Switch out Diadem for 1 Eureka zone, and you still have the other 3 zones. So the "3 of A and 2 of B or... 2 of A and 2 of B" just does not fit.
    (2)

  5. #85
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,853
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by linay View Post
    They were made in Heavensward, which only had 3 more dungeons (but 2 less normal trials, 1 less EX trial, and 2 less Ultimate fights) than Stormblood. Switch out Diadem for 1 Eureka zone, and you still have the other 3 zones. So the "3 of A and 2 of B or... 2 of A and 2 of B" just does not fit.
    So, again, a single extra dungeon with few to no new art assets (Hard Modes) gave us both Pagos and BCoB Ultimate, another Pyros and UW Ultimate? And that's all it took? Nevermind any staff increases. Nevermind getting one fewer job. It's all just the single dungeon per major raid patch?
    (0)

  6. #86
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,420
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    I believe that the 2nd dungeon is being removed to free up resources to work on the ARR 2.0 MSQ rebuild, add a new story mode trial each patch and the Ishguard reconstruction quests. I remember that Yoshi once said that it was going to take a large amount of resources to fix the 2.0 MSQ so thats probably where most of the work is going.
    (0)

  7. #87
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,628
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by hasana View Post
    Amazing so a crafting base content done in 3 days.
    A limited job that no one care about after 1 week.
    A revamp of crafting system which is not content.
    A feature for those who have bought story skip potion or are so bored in game but can't stop playing for a while.
    A new area to press & key 3 times in a row.
    I spent more time on Ishgard than I have in the Grand Cosmos, though I imagine that will inevitably change now that I moderately care about capping tomes again. A friend of mine literally did the dungeon once and never again. For us, everything you listed was better overall.

    Quote Originally Posted by Omymy View Post
    FFXIV on twitch... what happened, it went from 4 viewers to 100?, it's still a laugh number. Go over to some Method stream and cry.

    A totally success, yeah, I'm completely sure that the entire casual population (the vast majority that makes up the game itself) were crazy about Ultimate coming, hahahahaha. Jesus Christ man.
    MrHappy and Xeno averagely roughly 500 viewers. When UCoB released both jumped to 10,000. Those numbers became more spread out with UwU since more and more people were streaming their progression, which Lambdafish already highlighted. Now consider everything in both UCoB and UwU is 100% reused assets. No new models, animations, designs or anything. In fact, the devs revealed somewhere around 90% of their budget for UwU went into engage. Basically, the whole fight was cheap to make yet it garnered ten of thousands of views on arguably the largest streaming platform in the world. Not hard to deem that a smashing success. So much so, they decided to add new models, animations and even a whole cut scene to TEA. A developer doesn't increase the budget of content unless it's proven successful. At least not a smart one.
    (6)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  8. #88
    Player
    Alucard135's Avatar
    Join Date
    Mar 2017
    Posts
    1,222
    Character
    Diaval Alucard
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by hasana View Post
    Amazing so a crafting base content done in 3 days.
    A limited job that no one care about after 1 week.
    A revamp of crafting system which is not content.
    A feature for those who have bought story skip potion or are so bored in game but can't stop playing for a while.
    A new area to press & key 3 times in a row.
    Better than a hallway simulator that you finish in 10min and never bother to touch again.
    (2)

  9. #89
    Player Omymy's Avatar
    Join Date
    Apr 2018
    Posts
    445
    Character
    Omy Song
    World
    Moogle
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ForteNightshade View Post
    I spent more time on Ishgard than I have in the Grand Cosmos, though I imagine that will inevitably change now that I moderately care about capping tomes again. A friend of mine literally did the dungeon once and never again. For us, everything you listed was better overall.



    MrHappy and Xeno averagely roughly 500 viewers. When UCoB released both jumped to 10,000. Those numbers became more spread out with UwU since more and more people were streaming their progression, which Lambdafish already highlighted. Now consider everything in both UCoB and UwU is 100% reused assets. No new models, animations, designs or anything. In fact, the devs revealed somewhere around 90% of their budget for UwU went into engage. Basically, the whole fight was cheap to make yet it garnered ten of thousands of views on arguably the largest streaming platform in the world. Not hard to deem that a smashing success. So much so, they decided to add new models, animations and even a whole cut scene to TEA. A developer doesn't increase the budget of content unless it's proven successful. At least not a smart one.
    Asmongold have 50k viewers while farming plants in WoW Classic.

    Good job Mr.Happy, some quality content.
    (2)

  10. #90
    Player
    MyakotApelsia's Avatar
    Join Date
    Apr 2019
    Posts
    72
    Character
    Myakot Apelsina
    World
    Louisoix
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Omymy View Post
    Asmongold have 50k viewers while farming plants in WoW Classic.

    Good job Mr.Happy, some quality content.
    I doubt square enix measure "success" by how good it does compared to wow. If its about viewers on twitch, they most likely compare view count of when content in question is released to view count seen normally. So, for example, comparing 10000 viewers of when content is released to 500 normal ones, its a good call for developers to see if that content was successful or not.

    They would've compared ffxiv to wow if it was released at the same time as wow, but its not the case, and i dont remember anyone in sqex stating that main goal of ffxiv is to beat wow. I dont really see the point in comparing something like viewer count on 2 independent games from one another. What exactly plant farming of usi guy in wow has to do with how ultimates fare in ffxiv?
    (6)

Page 9 of 21 FirstFirst ... 7 8 9 10 11 19 ... LastLast