Quote Originally Posted by hasana View Post
Amazing so a crafting base content done in 3 days.
A limited job that no one care about after 1 week.
A revamp of crafting system which is not content.
A feature for those who have bought story skip potion or are so bored in game but can't stop playing for a while.
A new area to press & key 3 times in a row.
I spent more time on Ishgard than I have in the Grand Cosmos, though I imagine that will inevitably change now that I moderately care about capping tomes again. A friend of mine literally did the dungeon once and never again. For us, everything you listed was better overall.

Quote Originally Posted by Omymy View Post
FFXIV on twitch... what happened, it went from 4 viewers to 100?, it's still a laugh number. Go over to some Method stream and cry.

A totally success, yeah, I'm completely sure that the entire casual population (the vast majority that makes up the game itself) were crazy about Ultimate coming, hahahahaha. Jesus Christ man.
MrHappy and Xeno averagely roughly 500 viewers. When UCoB released both jumped to 10,000. Those numbers became more spread out with UwU since more and more people were streaming their progression, which Lambdafish already highlighted. Now consider everything in both UCoB and UwU is 100% reused assets. No new models, animations, designs or anything. In fact, the devs revealed somewhere around 90% of their budget for UwU went into engage. Basically, the whole fight was cheap to make yet it garnered ten of thousands of views on arguably the largest streaming platform in the world. Not hard to deem that a smashing success. So much so, they decided to add new models, animations and even a whole cut scene to TEA. A developer doesn't increase the budget of content unless it's proven successful. At least not a smart one.