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  1. #71
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,189
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    I do feel like scrapping dungeons for adding ultimate among other content does set this bad precedent that they are willing to stop developing content that appeals to most players in favor of developing content that only a very few will even attempt. If they do develop something with a wide appeal then excellent. This game does not lack for diversity though, its just that players usually want a diversity of content within what they already do, so things like golden saucer or gathering or crafting don't fall in their realm of content. Dungeons will always be the first thing cut though for the pursuit of other content, because some very vocal players constantly talk about how much they despise them.
    (1)

  2. #72
    Player
    MariaArvana's Avatar
    Join Date
    Nov 2018
    Posts
    347
    Character
    Maria Rubrum
    World
    Gilgamesh
    Main Class
    Summoner Lv 80
    Quote Originally Posted by hasana View Post
    Amazing so a crafting base content done in 3 days.
    A limited job that no one care about after 1 week.
    A revamp of crafting system which is not content.
    A feature for those who have bought story skip potion or are so bored in game but can't stop playing for a while.
    A new area to press & key 3 times in a row.
    Quite a good trade, I'd say. Considering a new dungeon is interesting only once before it blends in with the other 5000 dungeons due to it being the exact same format every time.
    I had more fun in that one week of BLU than any dungeon has ever given.
    (3)

  3. #73
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Omymy View Post
    Don't let up, buddy, everybody lies to themselves the way they want to.
    Sure, but they are still making ultimates (probably an extra ultimate compared to last expansion), and producing content I want, while reducing the amount of content I don't want (dungeons), I don't see how I lose.

    Quote Originally Posted by SieyaM View Post
    I do feel like scrapping dungeons for adding ultimate among other content does set this bad precedent that they are willing to stop developing content that appeals to most players in favor of developing content that only a very few will even attempt.
    Ultimate is designed not to take up resources. We could have 3 dungeons per patch and still have ultimates, we wouldn't get anything like Eureka, BLU, ishgardian restoration, or any of the many other pieces of casual content that we have gotten though. Lack of development resources isn't the reason dungeons are being cut anyway, the huge amount of dungeons already implemented, and the interest to make new and different content is.

    Also appeals to most players is a stretch, accessible to most players is more accurate
    (2)
    Last edited by Lambdafish; 01-08-2020 at 03:51 AM.

  4. #74
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by SieyaM View Post
    I do feel like scrapping dungeons for adding ultimate among other content does set this bad precedent that they are willing to stop developing content that appeals to most players in favor of developing content that only a very few will even attempt. If they do develop something with a wide appeal then excellent. This game does not lack for diversity though, its just that players usually want a diversity of content within what they already do, so things like golden saucer or gathering or crafting don't fall in their realm of content. Dungeons will always be the first thing cut though for the pursuit of other content, because some very vocal players constantly talk about how much they despise them.
    Dungeons are not scrapped for ultimate. Or at the very least, not 'only' for ultimate.
    (1)

  5. #75
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    One dungeon is fine I guess, as long as they don't cut more. I wish they were a bit more difficult or had a separate extreme version.
    (0)
    Graphics
    MSQ
    Viper

  6. #76
    Player
    Wind-Krysvein's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    219
    Character
    Drast Vyrkasch
    World
    Louisoix
    Main Class
    Warrior Lv 83
    I hope the content we get to make up for that one missing dungeon per patch is worth it. Just remember something, Yoshida: if there is no replacement content, people will have no reason to stay subscribed for months at a time. That's not good for business.
    (0)
    Quote Originally Posted by Jojoya View Post
    No reward is worth suffering through content you feel is bad. The worst thing the playerbase can do to itself is force-complete the content it hates. It leaves the false impression that despite complaints, players are generally satisfied with the content and it's okay to make more like it. If players stop working on the content even with rewards incomplete (like Pagos when it first came out), it will send a clear sign that changes need to be made.

  7. #77
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by Wind-Krysvein View Post
    I hope the content we get to make up for that one missing dungeon per patch is worth it. Just remember something, Yoshida: if there is no replacement content, people will have no reason to stay subscribed for months at a time. That's not good for business.
    I mean... the content we got instead has been listed several times now - even if its not content that everyones going to like, its still content.

    Considering Eureka and the Citadel, it seems like one of their focusses is to develop more content to obtain the relic-weapons.
    In both ARR and HW those weapons have been something to keep people busy for months - by having them re-do content that was already their, mainly FATEs and dungeons (the later even for three different steps: Tomestone-grind, Light-grind and in ARR the horrible random drops...). Thats not very inspired content, but it sure kept us busy.
    So instead of getting to farm 1.500 tomestones per relic-book, we get some original-relic content now - I'm fine with that, even if the content doesnt turn out to be my favorite part of the game! Anything is better than feeling the need to consider running MSQ-roulette again to earn those tomestones in an acceptable amount of time...
    (0)

  8. #78
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,853
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by linay View Post
    What kind of accounting is that?

    Diadem is being revised, WT is still here as far as I know (haven't done it in a long time), and Aquapolis has its counterparts in the latter expansions.
    As previously accounted...

    Gains: Counterparts of Expeditionary Missions, counterparts of randomized side-content, and the only unique thing SB brought -- ultimates.
    Costs: Only the dungeon per dungeon-granting patch.

    Really? Wouldn't it be more likely that only the unique portion was bought solely with the time saved from including a dungeon fewer?

    A mere single dungeon per patch did not afford us nearly all of our side-content, as the original accounting suggested.
    (0)

  9. #79
    Player
    Noitems's Avatar
    Join Date
    Aug 2018
    Location
    New Gridania
    Posts
    926
    Character
    Noitems Ever
    World
    Goblin
    Main Class
    Gunbreaker Lv 100
    I'd rather them focus on one dungeon at a time as those are the ones I feel that really push design out.

    Skalla, Swallow's Compass, and Ghimlyt were all really great due to their setpieces and bosses (Swallow's Compass especially). So to have them focus on just one really enjoyable dungeon instead of half assing two using existing assets (like how St Moc is just more brown).

    It does suck because we are going to miss out on more music variety (which is a big reason I enjoyed the two dungeons at launch), but I'm willing to live with it if it means the dungeons are intricate. Considering how great this new one looks (Gpose heaven) I'm excited to see it.

    Also a big factor I'm not seeing brought up is Gear. Both the dungeons in 4.2 and 4.4 reused older gear sets (Valerian and Filibuster) and people called them out hard on it (mainly for 4.4). I'd hope with this we instead get exclusively designed gear just like how Grand Cosmos has so we have a reason to keep running them past that point. This should also help with the cycle of gear constantly being reissued as new ways like the Ishgard Restoration allow us to use certain gear naturally for every job.
    (0)

  10. #80
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by Shurrikhan View Post
    As previously accounted...

    Gains: Counterparts of Expeditionary Missions, counterparts of randomized side-content, and the only unique thing SB brought -- ultimates.
    Costs: Only the dungeon per dungeon-granting patch.

    Really? Wouldn't it be more likely that only the unique portion was bought solely with the time saved from including a dungeon fewer?

    A mere single dungeon per patch did not afford us nearly all of our side-content, as the original accounting suggested.
    Ok, so aside from Diadem, which can arguably be covered by one Eureka zone (plus a minor update with FC subs), the rest in your list are not costs at all. WT is about doing existing contents, and it still exists, with added content and reward, and Aquapolis has newer counterparts.

    The only real loss we got in Stormblood was the dungeon every other patch, so while it may not account for every new thing we got in SB (PVP revamp and new mode and BLU content was not mentioned in the original post you responded to), that is the comparison to be made, as not many people seem to care about Diadem, which is being updated again this expansion.
    (0)

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