this is just another excuse to add more random stuff to the game instead of perfecting what they already have. Its disappointing but clearly this was always the plan. Theyve been slowly getting everyone accustomed to cutting dungeons
Well, most new players who wanted play the actual game, just go back to games they came from, average player not interested in BLU, Ultimates, broken PvP with 3 sides. Those who liked the story will come back once per 4 months and go offline again, which is bad for MMO game. There is no room between casual content and savage content (which is boss in a circle anyway). As someone who's playing for so many years, seeing game not evolving much is kinda sad. Either way people use this game as social platform anyway.
I have to disagree, bc ppl seem to forget that we basically had no 'additional' content in ARR. Relics were basically just "do these Fates" and "run all of these dungeons again" and can hardly be called 'content' bc they just reused already existing content.
While I'm personally not a big fan of Eureka, I do acknowledge the extra effort they put in the whole system and say it offered a lot more than older Relics. Just bc I dislike it and decide not to participate doesn't negate it's existance and the work it took. We got PotD, HoH, Aquapolis + SB/SHB equivalent (I forgot the names), Diadem revamp (several times lmao), Ishgard restoration, Ultimates, RP stuff for housing, GPose, we will get Fishing boats, Performance, BLU with Masked Carnival and idk what.
They added all of this bc ppl asked for it. So idk why you would say the game didnt evolve? I do not participate or use most of these features I listed, but they still exist and are even enhanced bc apparently ppl use them and do the content?
I do agree that content difficulty in this game is flawed tho and would need some adjustment.
Like idk, I guess I get ppl are unhappy about loosing a dungeon, but we gotta be honest here. Did anyone ever sat at home being like "oof, should I play FFXIV today?" and then suddenly came up with "Gosh ye, I gotta farm the hell out of that one specific dungeon for the next 2 months!". Just sayin' brah. :v
Last edited by AmeliaVerves; 01-09-2020 at 12:31 AM.
I don't know, man.
Here we go again, well...
PoTD was introduced in HW, it was innovative, we still got 2 dungeons, no problem there. HoH basically the same thing, but it was more lazier, than its predecessor in terms of actual design.
Aquapolis was a good idea, it was nothing special, but good addition to map system, then we got 2 more lazier versions of them, with the last one is basically one room with color swap, lol. Nothing innovating or new here.
Diadem is just disaster, dont even want to talk about it, they had idea of open world instance but failed due the lack of experience in open world design.
Ishgard restoration did nothing new for people who dont craft and for people who already got all crafters, they just did everything easier, thus killing interest and their income. For some people its good, for some not, did it introduced something new and groundbreaking? Not.
Ultimates is a good thing, but if we talk it in terms of "evolving", its just same savages with circular arena and bosses.
RP stuff for housing, Performance — like for real, stuff like this making this game a new Second Life and not an MMORPG.
GPose — and with this cool feauture, we literally made SIMS from this game, combining with mods, literal SIMS game. Overall for some people, those things might be helping them "live" in this world, but it gives ZERO new improvements for someome who want to play the RPG part of game.
Do we really need BLU in this game? Or niche fishing stuff? Maybe for someone, but at least dont take things from people who are not interested in this "content"
The only really NEW thing we got from HW to this day is Eureka, and now I see it as a good thing, because there is literally nothing new for people who want to kill mobs and grind.
Its not about one dungeon, its stagnation of new ideas in combat and farming aspect of the game, improving the game in social aspect is fine, but its a bad sign if its core idea of future of the game. The engine need an overhaul, graphics looks outdated without AA and low res textures, UI feels clunky and old, new races half finished, clipping is still an issue, wardrobe is nowhere to be seen, so new people dont even know half of sets exist. I can rant about this whole day, as I played more than 4000 hours this game alone. And years by years I waited for something to change, but in the end, its the same old cycle, in 4 years people will say to me, that new hip feature like dance-dance revolution builded in the game is "improvement", while I still ran same one brainless dungeon and do 4 circular arenas with bosses every 4 months, because I came here for game, not "life"
Last edited by yukiiyuki; 01-09-2020 at 02:29 AM.
idk dude, if you don't like most of the content thats fair, me neither, but ranting about how bad everything is and not being constructive is just not helpful.
This thread was especially about loosing one dungeon and imo it's not a great loss, because we have dozens of dungeons already and they're all the same and so will the future ones (probably) be. Does it suck? Ye sure, but at the end of the day there is just so much we can do.
Bring up your ideas and what you would like to see in the game in an adult manner instead of "you added this and that but I DO NOT LIKE THAT SO IT'S BAD".
Apparently we need BLU bc a whole lot of ppl are participating and playing BLU. We literally have discords designated to build BLU statics to do raids and PF is (at least kinda) alive again with ppl doing BLU content.
As I said, if you dislike it thats fair and all, but others want and like it and I would argue that BLU is not niche at this point. So many ppl are enjoying it, from HC raiders to casual players, so I guess it's a success?
I don't know, man.
I don't know if that's enough to make it a success. While people do run BLU content, it does not mean that it still has flaws and there's still a lot of negative feedback coming on the forums. They can't say "people played it thus enjoyed it", I guess it's more about the long run, achievement check, that kind of stuff. And BLU starts relying a bit too much on preexisting content rather than original creation (in my opinion at least) so it's getting its nice little spot in the cycle of patches like all content we've had since 3.X
There is some truth in what yukiiyuki says though. Essentially, we have very little original content content per expansion, but more of the same thing with a different wrapping. It's a safe route to get content in the patch cycle, but it can be underwhelming for players that have been around for a while.
Personally, I don't mind same iterations of stuff like Raids / Trials as long as the fights themselves are good enough to keep me entertained. But I'm pretty sure it would be the same if instead of Heaven on High and potentially the 5.3 deep dungeon we had some kind of expansion updates to the Palace of the Dead itself, adding level cap, new maps and new stuff there, same for the treasure map dungeons. And it could potentially add up on resource economy to focus on real new content... or actually improving on what already exists. The perfect example for me really is PotD and HoH. HoH does not improve anything on PotD at all.
This is exactly a companies point of view, tho. They check their logs and see "ok, ppl are participating in large numbers so we did good", same with Eureka back then. Even tho ppl were unhappy, a lot still participated.
In the end we do get a lot of re-used content and I am not happy about that either, but I just generally disagree with the way some ppl voice their opinion, like "i dont like, so dis bad". Since I am mostly raiding in this game, ofc I was highly unhappy and lowkey upset about getting old primal fights re-done as raids (Leviathan and Titan) and the community spoke up about it, which was fair but should also be done in a constructive manner imo.
I'm absolutely in the same boat of asking for better job balancing, more diverse difficulties in the game (including more game modes to achieve this) and an actually existing learning/improving experience, but we gotta admit that a lot of ppl are asking for this side content of BLU, GPose improvements, performance and 'RP housing stuff idk' and therefore SE is adding all of this. So maybe ask for the things you want/like without diminishing the types of content other ppl want/like? Bc obv there is a need for all these things otherwise SE wouldn't put the money and work to add this.
I don't know, man.
I'm satisfied with how and how fast the game is evolving in areas I enjoy... but I agree with the crowd, that an ever larger amount of side content newly (and recently) released is... not applicable to me personally. AKA I'm fine with the quality, but slightly worried about quantity (longevity included).
I hated Eureka and Pagos with a passion, but at least they gave me a long term goal I was interested in, to suffer for with my fellow lost souls grinding away our spirit.
Maybe its just the pre-patch content lull and burnout speaking, so take it with a cup of salt.
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