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  1. #1
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,460
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Only things that made the old system hard were 1. RNG: To slow you and screw you over 2. Skill Redunacy: Huge amount of skills that did the same thing 3. Eventual button bloat: Adds more skills and confusion for anyone trying to learn crafting to figure out. 2 and 3 are what helped create the whistle while you work rotation of spending upwards of 30+ minutes repeating the same skills over and over and over and over. To me the old system was equalivent to restorting a old 69 cuda with 440, taking it out for its first drive just to have some IDIOT at a intersection t-bone it. In one fleeting moment of random chance all your hard work is ruined!!

    Sorry dont miss any of that mess. Dont see how anyone could.
    (1)
    Last edited by NanaWiloh; 01-08-2020 at 07:09 AM.
    Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!

  2. #2
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by NanaWiloh View Post
    Only things that made the old system hard were 1. RNG: To slow you and screw you over 2. Skill Redunacy: Huge amount of skills that did the same thing 3. Eventual button bloat: Adds more skills and confusion for anyone trying to learn crafting to figure out. 2 and 3 are what helped create the whistle while you work rotation of spending upwards of 30+ minutes repeating the same skills over and over and over and over. To me the old system was equalivent to restorting a old 69 cuda with 440, taking it out for its first drive just to have some IDIOT at a intersection t-bone it. In one fleeting moment of random chance all your hard work is ruined!!

    Sorry dont miss any of that mess. Dont see how anyone could.
    ^^
    This is basically what I meant when I talked about how terrible the crafting was in HW and SB.

    Sure, you could get through it if you did the same thing over and over and over and over and over again you'd eventually claw your way up, but it just wasn't fun. Especially when all you wanted to do was meld your own gear and the occasional item here and there, and have a little fun leveling the classes.

    Especially in HW with how ridiculous they got with the materials, especially Hidden stuff. It was just grind for the sake of grind, to waste as much of your time as possible. And the button bloat? Yeah I have a 3 hotbar setup. That's 36 buttons. And that was only what, 80% of all the buttons available that a class had access to? Thankfully these days I can fit everything in 2 hotbars and a lot of the samey skills have been trimmed. Not ALL of them but a lot of them. I don't need to copy and paste a macro now, I *CAN* just click buttons and not need a macro now for general purpose crafting. The old way where you had ridiculous 30+ step craft macros requiring X amount of GP just to make non-star items was just ludicrous.

    No, I don't miss any of that junk.

    I get wanting something to be challenging and like I said, hey, fine, make 3 and 4 star crafts hard. I'm OK with that. Just like I'm OK with never clearing a single Savage Raid. That doesn't bother me. But if they turned MSQ duty finder into Extreme Trials then we're gonna have a problem (remember Shinryu when he was first added? I do. I hope they never pull that kind of crap again in MSQ).
    (0)

  3. #3
    Player
    Nandrolone's Avatar
    Join Date
    Nov 2019
    Posts
    224
    Character
    Kyara Nemura
    World
    Raiden
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Maeka View Post
    I get wanting something to be challenging and like I said, hey, fine, make 3 and 4 star crafts hard. I'm OK with that. Just like I'm OK with never clearing a single Savage Raid. That doesn't bother me. But if they turned MSQ duty finder into Extreme Trials then we're gonna have a problem (remember Shinryu when he was first added? I do. I hope they never pull that kind of crap again in MSQ).
    basically this. see, there’s really no need for argumentative and aggressive posts. we are just really out of hope, that something we love, cannot at the very least, be moved to end game star recipes...and leave everything else easier. we are denied what we love, and the whole “expert recipe” thing has no meaning or value. a measly title and glam for completing a lot of expert recipes is quite frankly, insulting to the people who you’ve acknowledged want harder crafting and want to be reasonably compensated for it. im really glad you’re enjoying the game, but it really leaves a bitter taste in my mouth about how Yoshida chose to handle the situation regarding crafters wanting challenges and equal rewards for said challenge.

    and you know what, since he clearly has no future intentions of what I mentioned above, I just cannot have any respect for a game director that chooses to do something like this.
    (5)
    Last edited by Nandrolone; 01-09-2020 at 01:45 AM.

  4. #4
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,460
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Nandrolone View Post
    basically this. see, there’s really no need for argumentative and aggressive posts. we are just really out of hope, that something we love, cannot at the very least, be moved to end game star recipes...and leave everything else easier. we are denied what we love, and the whole “expert recipe” thing has no meaning or value. a measly title and glam for completing a lot of expert recipes is quite frankly, insulting to the people who you’ve acknowledged want harder crafting and want to be reasonably compensated for it. im really glad you’re enjoying the game, but it really leaves a bitter taste in my mouth about how Yoshida chose to handle the situation regarding crafters wanting challenges and equal rewards for said challenge.

    and you know what, since he clearly has no future intentions of what I mentioned above, I just cannot have any respect for a game director that chooses to do something like this.
    Some people have mentioned a few ideas like gear with guarnteed overmeld slots, which alone would warrant it to be a hard to craft recipe. Gear with guarnteed overmeld slots for crafting thats not something you would want everyone having. Hardcore crafters would have that gear while non hardcore would continue to have star gear. Would also push people to choose what they want more guarnteed slots or a buttload of materia blowing up in their face..
    (0)