Crafting and gathering is so tedious, I mean it takes a whole three days to max them out. I got work, kids, a wife.... please add jump potions SE
Crafting and gathering is so tedious, I mean it takes a whole three days to max them out. I got work, kids, a wife.... please add jump potions SE


Now I feel like I need a "jump" potion too... The kind that makes me jump off a cliff or building...
“The best crafter is not the one with the best stats, but the one who makes the best use of one’s stats” – By Caimie Tsukino
How about no? Do you want them to add a 100 million Gil jump potion too? If you’re too lazy to level something that they’ve raised exp to 300% for, AND added Ishgard restoration EXP, then FFXIV might not be for you.
I really miss back when people didn’t downplay the importance of leveling crafters and gatherers like how they do now. Probably has something to do with Yoshida babying everyone....on second thought, maybe it will happen...
Last edited by Nandrolone; 12-27-2019 at 05:12 PM.

LMAO.... A whole three days to max out....
It took my a month to level my crafters to 30 on my alt with leves before they 5.1 came along. That was rolling too.
I say no to this but they probably will put skips in at some point unfortunately. Subscription MMO are designed for grind and this has turned into skip to end and then unsub till new content is released. Sad IMO...
If they start making everything too easy nothing has value. There wouldn't be a struggle, no accomplishment, it would turn into a list of chores.
real life examples, doctors, lawyers, businessmen, etc... These are valued because they are hard, they are hard because they require commitment, time, effort....



To be fair, FFXIV is basically a list of chores devoid of struggle and accomplishment. But its shiny and everything is so cutesy wutesy and ppl who never were able to get the big rewards can on Eorzea, hence the popularity. It was only a matter of time before crafting was hit too, and it wasn't really that hard pre-5.0 either, everyone just had macros to hq stuff.
I haven't gotten a drop that felt earned in this game since 1.0, which is pretty standard in gaming these days. I kindda feel ffxiv just takes the easy button to the extreme sometimes because its a cheap way to get ppl hooked on the game. The bad thing is that they have set a standard and now they have to keep those dopamine fixes coming and to keep that needle full, they are changing the old stuff too.
FFXIV at this point cannot be saved, it would crash and burn of they took away all the easy rewards or didn't change the old stuff to be easier. 5.x took a major slide backwards on difficulty of everything, just look at Copied Factory, Eden, every single dungeon, Primals… so old things like crafting being cheapened with an easy button is to be expected.
I just hope beyond hope, Yoshida doesn't get his fingers in the pots of any future FF games, esp the next mmo. He did an amazing job saving FFXIV, but he is coming across as a one trick pony and at this point I really don't think he knows what to do. Not only that be he seems to have gotten so comfortable in his echo chamber of praise that he doesn't really know it.


Copied factory is one of the hardest, if not the hardest alliance raid so far mechanics-wise. I feel Eden is comparable to Omega as well, though I haven't tried savage yet. I don't know how the balancing was back in ARR and HW, but at least since StB the Lv50 alliance raids have been a total joke. The Lv60 raids are kind of getting there, but things only got really interesting at Lv70. Part of it may be overgearing but fact is that the older content was mostly beating things with only an occasional mechanic, whereas later raids really require awareness to not get stomped on.FFXIV at this point cannot be saved, it would crash and burn of they took away all the easy rewards or didn't change the old stuff to be easier. 5.x took a major slide backwards on difficulty of everything, just look at Copied Factory, Eden, every single dungeon, Primals… so old things like crafting being cheapened with an easy button is to be expected.
Dungeons have never been particularly hard, at least in the time I've played. Here, too, the later ones have more interesting mechanics and the current batch of expert dungeons have a few pulls where I really have to concentrate on healing.
As for the crafting changes, I'm pretty indifferent. I mostly craft for myself and my friends anyway. In my current circle I'm still the only one who has bothered to level up crafters.
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