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  1. #1
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Frizze View Post
    Everyone is entitled to their own opinion, and i dont think anyone here is convincing anyone else to change their point of view. With that said, i have to object to the "10x more work" part of your statement. Using just custom deliveries, facet hand ins, and doing GC turn ins only on easy days i leveled up all 11 crafting and gathering classes from 70 to 80 during the first month of 5.0's release. Looking back to stormblood it was just custom deliveries, class quests, and the easy days worth of GC hand ins and i similarly had 11 classes from 60-70 in 3-4 weeks. I started post HW, and getting each non-fishing class from 1-60 took about 2 weeks(still using an easy mode of ixali dailies, class quests, gc turn ins, and the occasional leve - i had them all done before moogles became a thing). Fishing took me most of 2 years, but i haaaaaaate fishing. None of that is hard or even super time consuming. Certainly not 10x anything.
    But yet, if you don't mind putting in a couple hours per day, you could have a DoW/DoM class levelled from 70 to 80 in about 2-3 days, not counting the daily roulettes, even before Pixies. Or you could just binge for a few classes and get one class 70->80 in a single day if you wanted. It takes about 20 minutes per dungeon run, and each dungeon run yields roughly 50% of a level (for the first level a dungeon is available, about 30% for the 2nd) if you run the current dungeon with the occasional need to do one extra run. So an average of 50 minutes per levelup, maybe an hour max, is 10 hours per class. That's *NOT* counting Leveling Roulette. Now obviously the average person can't do this every day, as most of us have jobs, but if you did this twice a week if you really wanted to put your nose to the grindstone and then the other 5 days in a week you simply do the roulettes (only 1 hour) and nothing else, well...

    One week = 2 job levelled from the dungeon run binges, 1 job halfway levelled just from the roulettes. This is assuming you are NOT doing the MSQ Roulette, and if you don't mind spending an extra hour per day, well you could have that 3rd job completely levelled and then some, so that'd actually be 3+ jobs per week.

    It would take you about 3.5 weeks to get these jobs levelled (or sooner if you did MSQ roulette). Which is about the same as the 11 DoH/DoL classes, but... you don't have to buy anything, nor do you have to go out and farm skins/etc or do FATEs for the gemstones to buy such. You get all of your gear from the dungeon runs themselves, and you actually make money rather than spending it (Roulette gil does add up over time, as well as selling materia from clusters).

    I kinda doubt that you were able to get all 11 DoH/DoL classes up without buying much of anything, because of just how many mob drops are needed for some of those recipes, and Prior to 5.1, the rate of XP gain was far, far slower. That, and we are assuming here, that you are starting out with decked out gear from the previous expansion.

    If you didn't start out with such gear, you'd have to sink 2 million+ into a starter set of equipment or grind up scrips to buy the previous expansions' gear before you could even start, because you're not going to HQ anything with NQs until you grind out a level first, at the very least (and even then you're still looking at upwards of a million to buy a whole set of clothes and tools from the NPC).

    So if you're a player who came from the previous expansion with just enough to do Namazu quests, you were looking at quite the shopping spree before you could even begin. But, if you're doing DoW or DoM, you had previous dungeon gear already on you unless you threw it away, and doing those roulettes would quickly give you the Tomestones to buy gear, esp. if you did MSQ. MSQ+Trials is 500+ tomes per day; you'd likely have enough tomes to deck out all the tank and healer jobs in the first week and start on the DPS jobs and have them done in the other two weeks (+ what you'd find dropping in Holminster Switch).

    And under 5.0, you couldn't just level *one* crafter to 80, oh no, you needed *all* the crafters because of the cross-class skills and the fact that nearly everything you make requires items made from several different crafts, lumber, goldsmith nuggets, bsm ingots, alchemy tinctures/glue, weaver cloth, etc.
    (0)
    Last edited by Maeka; 01-24-2020 at 12:40 AM.

  2. #2
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,463
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Liam_Harper View Post
    Here's an interesting concept. Wanting to accomplish something because it feels satisfying on a personal level to have achieved a difficult goal.

    If you feel high end crafters are "rubbing your face" in their accomplishments simply by owning gil or quietly putting effort into something, that's called jealousy.
    Here's a concept its called reading. Never said how I felt honestly dont care about other people, The accomplishments of others to me is no different then dirt there to be ignored or stepped on.
    (1)

  3. #3
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    So apparently the Special Site for 5.2 lists "Crafting/Gathering Overhaul" despite the fact they JUST did an Overhaul in 5.1.

    This tells me that 5.1 is not final and that they have more adjustments to make, so it could be that a lot of the back-and-forth in this thread is irrelevant as maybe they already have plans to address the concerns with the lack of difficult crafting endgame.

    Just as long as they keep the leveling process being relatively easy (like leveling DoM/DoW jobs is), I'm content with 3+ star crafting being hard.
    (0)

  4. #4
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,463
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Jojoya View Post
    Good luck!


    They told us before the expansion started that the changes were going to be rolled out in stages. Making crafting/gathering easier to get into would be first. Adding in more advanced content for those who use crafting/gathering as their primary end game would be second.

    Not SE's fault that part of the player base wasn't paying attention to what they were being told and decided that things would be happening differently.

    They already told us that Master 3 star crafting isn't going to be hard. They don't want the Master recipe items being the province of the "privileged few". It's going to be the standard difficulty increase that gets offset by the correct overmelds and foods/syrup. People will test rotations in Teamcraft in short order then share their macros online so anyone willing to take the time/gil to overmeld their gear will be able to make them.

    It's the new Expert recipes that will be hard, presumably because of the new variable conditions they will have outside of Good/Excellent/Poor that should make macros useless. We'll have to wait for 5.2 to come out so we can see.

    I also wouldn't be surprised if there's a final round of action balance adjustments in 5.3 once they get a chance to see how things play out in the hands of players.
    Thank you all went well. Racks my nerves installing and OS.
    (1)

  5. #5
    Player
    ReviaInfantry's Avatar
    Join Date
    Sep 2019
    Posts
    89
    Character
    Revia Pedites
    World
    Faerie
    Main Class
    Warrior Lv 80
    Leveling class quest and checking market board for price:

    DoH : Holy it's so expensive. Screw those high price sellers.

    Crafter : White Mage it's so expensive, Imma craft myself and sell a few of those.
    (0)

  6. #6
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    The only thing I dislike about crafting/gathering being more accessible is that there's been a noticeable increase in the amount of new bot farmers as a side-effect, at least on my side of things.

    You'd think there'd be less of them with the process being made less tedious.
    (3)

  7. #7
    Player
    NanaWiloh's Avatar
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    Aug 2015
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    2,463
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by KageTokage View Post
    The only thing I dislike about crafting/gathering being more accessible is that there's been a noticeable increase in the amount of new bot farmers as a side-effect, at least on my side of things.

    You'd think there'd be less of them with the process being made less tedious.
    One would think. But bot farmers think and that in itself is a problem.
    (0)
    Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!

  8. #8
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by KageTokage View Post
    The only thing I dislike about crafting/gathering being more accessible is that there's been a noticeable increase in the amount of new bot farmers as a side-effect, at least on my side of things.

    You'd think there'd be less of them with the process being made less tedious.
    No matter what, people will bot.

    It's just a sad reality. You could add a "Push this for levelup" button, and some people would bot even that because they couldn't be asked to do it 80 times.

    We shouldn't use botting as a metric for whether or not a system is any good, to be honest.
    (0)

  9. #9
    Player
    Rath's Avatar
    Join Date
    Oct 2011
    Posts
    429
    Character
    Jagged Phoenix
    World
    Coeurl
    Main Class
    Goldsmith Lv 50
    As someone that crafted in FFXIV legacy, ARR was so much easier. So even though I was playing casually, I was still able to make millions before I quit back in 2016. I was not the richest, or the most prominent crafter on my MB, but there was always at least a dozen people crafting relevant items for each craft. Some with a lot more time were just selling items from multiple DoH while others were only doing 1.

    I am just getting back into things with this new system, but so far, it's similar to the difference between legacy and ARR was, difficulty-wise. Just as DoW/DoM relics are that much easier to get. It's just the way most games are trending nowadays.

    Once things became gated by crafting scrips, everyone became limited.

    Edit: BTW, I like the changes.
    (1)

  10. #10
    Player
    Ethelwind's Avatar
    Join Date
    Nov 2019
    Posts
    15
    Character
    Ethelwind Alandriel
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    @Maeka - this is not specifically targeted at you, you were just the last using this argument of 'crafters overcharged = they are unjustly rich because of it'.

    I'm tired of being hit around the head with this argument in every thread where crafters are asking for more complex / harder crafting. And yes, harder crafting will make items more expensive but potentially also more time consuming.

    Someone - like me - that started back in 1.0 - 100 million might be a lot, for a newer player 1 million might be a lot.

    I've sold multiple 1000's of crafted items over the years and hit 10 million shortly before 5.0. I tend to charge at the lower end of the price scale.
    I've also spent maybe 10 million on levelling up desynth.


    Gathering example
    Collect 400 resources and sell them = 30mins / 120 - 200k
    Collect 400 resources & transform into 100 nq resources = 40mins / 100 - 200k
    Collect 400 resources & transform into 100 hq resources = 75 mins / 300 - 500k

    Adventure example (dailies)
    - 2 retainer = 5k
    - 5 dailies = 70 - 80k
    - 12 beast tribe adventures = 30k
    - Daily hunts = 30k
    = Total 100 - 150k

    Treasure hunts / fate farming = much more especially if you sell dropped resources.

    Gear prices
    Pre 5.0. top 'white' HQ gear, which was always sufficient if threshold was met up to 1-2 * items with no overmelds.
    After 5.0, this works with full 80 HQ non facet gear and no overmelding (80% hq without any prerequisites hq)

    Prices pre 4.0: top white HQ Crafter (80) / Gatherer gear : 100 - 250k
    Prices 5:0: top white HQ Crafter / Gatherer gear: 40 -120k with majority around 60-90k, (90%), some few exceptions: 150-240k, Facet gear to start: 250 - 750k (not needed to create facet gear)
    Prices after 5.1: 60's - 70's white hq gear: 10-90k, top white HQ Crafter (80) / Gatherer gear: 8k - 25k for vast majority, few exceptions 40-80k, facet gear : 100 - 150k (full set 1.2 - 1.5 million)

    I personally don't consider these prices to be outrageous at all, on the contrary i would argue they are now too low to be worth making for the vast majority of items.

    MSQ
    If you do full MSQ and selling drops you don't need, you should be nearing 5 million without doing much else.

    Conclusion
    So please folks, stop this myth of every crafter is so rich because they overcharged.
    This is just not the truth and either was achieved by extreme time investment, playing the MB and/or crafting stuff which requires rare drops and / or unspoiled resources.

    PS. I'm someone who does large-scale HW leves for completion purposes, so definately not the most efficient money maker out there.
    (4)
    Last edited by Ethelwind; 01-23-2020 at 08:05 AM.

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