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  1. #1
    Player
    Nandrolone's Avatar
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    Nov 2019
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    224
    Character
    Kyara Nemura
    World
    Raiden
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Maeka View Post
    ^^^
    This.

    I don't really get why, in a game that is 99% co-op, where people feel this need to compete, the need to be "the greatest" or any of that junk.

    I just like ticking off checkboxes and throwing them in the "Done" pile without having to grind grind grind grind and work against my fellow player to do so.

    The most expensive thing in the game I know of is 50 million gil. Me, the casual player, has 46 million. Can somebody tell me just WHAT you need 70, 80, 100, 500+ million gil for? Seriously, now.

    "I can't wave my epeen around and I don't rule the MBs!"

    .......good. Maybe average players can enjoy walking up to the MB and actually being able to buy something now.
    Nobody “needs” billions or 500+ million of Gil at all. It’s just a fun personal achievement. Who are you or I to criticize the way someone chooses to play the game? Also, I have yet to play an online game where people aren’t competitive in any way shape or form. It’s fun.

    also, ARR and HW encouraged hard effort and grinding. which spurred a large amount of competitive hardcore players. (or as you would like to call them, “elitists” lol). so if you want to blame something, blame that. if FFXIV started off with SHB crafting back in ARR, .you wouldn’t even hear of people like us, promise you you wouldn’t. because we wouldn’t play this game, expecting the developers to listen to us, like we unfortunately have been doing the past year or so. but no more. it’s clear which player base they care about now.

    just because you personally can’t or refuse to understand someone’s point of view, does not mean you’ve got to be so negative towards them. liam was just being honest, and I personally understand his frustration as an ex-hardcore crafter. but at this point there’s really no need to be upset since the developers don’t care for players like us, just gotta enjoy a different game now. (which i am gladly doing)
    (6)
    Last edited by Nandrolone; 01-16-2020 at 12:19 AM.

  2. #2
    Player
    Maeka's Avatar
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    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Nandrolone View Post
    Nobody “needs” billions or 500+ million of Gil at all. It’s just a fun personal achievement. Who are you or I to criticize the way someone chooses to play the game? Also, I have yet to play an online game where people aren’t competitive in any way shape or form. It’s fun.
    No reason to criticize the way someone chooses to play the game.......

    ...........

    .........UNTIL it is disruptive to other players' fun.

    The vastly inflated MB prices Pre-5.1 was disruptive. You want anything at all, a crafted tool, armor, weapon, you pay tooth and nail for it. 100k, 150k, 200k+ it was simply ridiculous.

    also, ARR and HW encouraged hard effort and grinding. which spurred a large amount of competitive hardcore players. (or as you would like to call them, “elitists” lol). so if you want to blame something, blame that. if FFXIV started off with SHB crafting back in ARR, .you wouldn’t even hear of people like us, promise you you wouldn’t. because we wouldn’t play this game, expecting the developers to listen to us, like we unfortunately have been doing the past year or so. but no more. it’s clear which player base they care about now.
    Maybe such behavior was never intended to begin with and they just wanted a little challenge, but people took it too far, monopolies formed, and all kinds of bad stuff happened and they went "You know what, this is getting out of hand, we really need to nip this in the bud now."

    just because you personally can’t or refuse to understand someone’s point of view, does not mean you’ve got to be so negative towards them. liam was just being honest, and I personally understand his frustration as an ex-hardcore crafter. but at this point there’s really no need to be upset since the developers don’t care for players like us, just gotta enjoy a different game now. (which i am gladly doing)
    Having a point of view is fine, but it is all in the way such is presented.

    He comes off with this "I am awesome and you suck" air when he talks about how everything should be measured against a challenge yardstick that nothing is permitted to be casual, blah blah and the way he posts, just drips of "I'm better than you because I got to the top first and stayed there" type junk that you see people doing.

    See the thing about the crafting is it was never "hard" in the first place. If you got there early during ARR, got to the top.... staying at the top was infinitely easier than players who came later. It's always about who can dedicate more of their RL to getting there first and once you're there first, you get a huge boost. It's like Mario Kart and 5.1 is the Blue Koopa shell. Everybody hates the Blue Koopa shell, but a lot of game analysts admit that the mechanic is a necessity for everybody to have fun because it knocks the leaders out of the lead now and then to make them vie for the leadership position again.
    (1)

  3. #3
    Player
    Jojoya's Avatar
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    Feb 2018
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    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by NanaWiloh View Post
    If need to rub your accomplishments in the face of others to feel proud of them..then yes you won't get through crafting anymore.
    Then why is SE introducing Expert Recipes and Skysteel Tools? Why aren't they sticking to what they'd done the past 2 expansions?

    Skysteel Tools sound very much like a way to rub your accomplishments in the face of others. From what SE has said, normal crafters are unlikely to complete the more advanced stages of the tools though we won't know this for certain until they're added to the game and we can start getting into the system.

    If true, you're going to have to put up with the hardcore crafters waving their shiny tools in your face.

    Quote Originally Posted by Maeka View Post
    The vastly inflated MB prices Pre-5.1 was disruptive. You want anything at all, a crafted tool, armor, weapon, you pay tooth and nail for it. 100k, 150k, 200k+ it was simply ridiculous.
    Prices at the start of any expansion in any MMO are always inflated. Fewer players have leveled to cap. Fewer players have geared up. Fewer players have had a chance to get a good stockpile of mats collected. You've got fewer players capable of meeting the demand for crafted goods. They have to spend more of their time trying to keep up with demand, and that's time they can't be doing other things they'd also like to do.

    It's not disruptive. It's normal.

    Considering vendor prices for NQ gear are already into the 40k range, 100-150k for a player crafted HQ item is not outrageous. These items don't magically appear out of thin air unlike the vendor items. It takes time to gather materials. Time to craft the intermediate step materials. Time to make the final item. This isn't WoW's 5 second crafting system.

    You want the nicer item that requires someone else's time investment to create, then it's only reasonable that you pay for the other person's time.

    Or do it yourself. I doubt you'd be complaining as much about what others charge if you were the one investing the time making the item.

    There's always one last option. Go without.
    (4)
    Last edited by Jojoya; 01-16-2020 at 11:59 AM.

  4. #4
    Player
    NanaWiloh's Avatar
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    Aug 2015
    Posts
    2,463
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Jojoya View Post
    Then why is SE introducing Expert Recipes and Skysteel Tools? Why aren't they sticking to what they'd done the past 2 expansions?

    Skysteel Tools sound very much like a way to rub your accomplishments in the face of others. From what SE has said, normal crafters are unlikely to complete the more advanced stages of the tools though we won't know this for certain until they're added to the game and we can start getting into the system.

    If true, you're going to have to put up with the hardcore crafters waving their shiny tools in your face.


    Prices at the start of any expansion in any MMO are always inflated. Fewer players have leveled to cap. Fewer players have geared up. Fewer players have had a chance to get a good stockpile of mats collected. You've got fewer players capable of meeting the demand for crafted goods. They have to spend more of their time trying to keep up with demand, and that's time they can't be doing other things they'd also like to do.

    It's not disruptive. It's normal.

    Considering vendor prices for NQ gear are already into the 40k range, 100-150k for a player crafted HQ item is not outrageous. These items don't magically appear out of thin air unlike the vendor items. It takes time to gather materials. Time to craft the intermediate step materials. Time to make the final item. This isn't WoW's 5 second crafting system.

    You want the nicer item that requires someone else's time investment to create, then it's only reasonable that you pay for the other person's time.

    Or do it yourself. I doubt you'd be complaining as much about what others charge if you were the one investing the time making the item.

    There's always one last option. Go without.
    Skytools are crafter versions of Relic weapons. Relic weapons have never at any point impressed me figured out really fast the massive grind is not worth the reward. A dent to the ego when you bust your rear for a weapon just to see someone carrying something almost equal but requires less effort to obtain. Example Tome weapons vs savage weapons As for Expert recipes they rely on a new proc, Soon as theory crafters figure out the system everyone will be doing them. Agree with you on the MB part, One of reasons I craft not fond of paying others for things I can do myself and also enjoy doing.


    p.s Putting win10 on my computer tomorrow. May computer nerds everywhere be on my side..lol
    (0)
    Last edited by NanaWiloh; 01-16-2020 at 05:39 PM.

  5. #5
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
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    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by NanaWiloh View Post
    p.s Putting win10 on my computer tomorrow. May computer nerds everywhere be on my side..lol
    Good luck!

    Quote Originally Posted by Maeka View Post
    So apparently the Special Site for 5.2 lists "Crafting/Gathering Overhaul" despite the fact they JUST did an Overhaul in 5.1.

    This tells me that 5.1 is not final and that they have more adjustments to make, so it could be that a lot of the back-and-forth in this thread is irrelevant as maybe they already have plans to address the concerns with the lack of difficult crafting endgame.

    Just as long as they keep the leveling process being relatively easy (like leveling DoM/DoW jobs is), I'm content with 3+ star crafting being hard.
    They told us before the expansion started that the changes were going to be rolled out in stages. Making crafting/gathering easier to get into would be first. Adding in more advanced content for those who use crafting/gathering as their primary end game would be second.

    Not SE's fault that part of the player base wasn't paying attention to what they were being told and decided that things would be happening differently.

    They already told us that Master 3 star crafting isn't going to be hard. They don't want the Master recipe items being the province of the "privileged few". It's going to be the standard difficulty increase that gets offset by the correct overmelds and foods/syrup. People will test rotations in Teamcraft in short order then share their macros online so anyone willing to take the time/gil to overmeld their gear will be able to make them.

    It's the new Expert recipes that will be hard, presumably because of the new variable conditions they will have outside of Good/Excellent/Poor that should make macros useless. We'll have to wait for 5.2 to come out so we can see.

    I also wouldn't be surprised if there's a final round of action balance adjustments in 5.3 once they get a chance to see how things play out in the hands of players.
    (3)
    Last edited by Jojoya; 01-18-2020 at 01:01 PM.

  6. #6
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,463
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Jojoya View Post
    Good luck!


    They told us before the expansion started that the changes were going to be rolled out in stages. Making crafting/gathering easier to get into would be first. Adding in more advanced content for those who use crafting/gathering as their primary end game would be second.

    Not SE's fault that part of the player base wasn't paying attention to what they were being told and decided that things would be happening differently.

    They already told us that Master 3 star crafting isn't going to be hard. They don't want the Master recipe items being the province of the "privileged few". It's going to be the standard difficulty increase that gets offset by the correct overmelds and foods/syrup. People will test rotations in Teamcraft in short order then share their macros online so anyone willing to take the time/gil to overmeld their gear will be able to make them.

    It's the new Expert recipes that will be hard, presumably because of the new variable conditions they will have outside of Good/Excellent/Poor that should make macros useless. We'll have to wait for 5.2 to come out so we can see.

    I also wouldn't be surprised if there's a final round of action balance adjustments in 5.3 once they get a chance to see how things play out in the hands of players.
    I used macro's while leveling stopped soon as I was ready to craft Facet gear. Didn't want to test fate and leave the macro to run my rotation, have found silly things can cause a macro to skip an actions.
    (1)
    Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!

  7. #7
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Jojoya View Post
    Good luck!


    They told us before the expansion started that the changes were going to be rolled out in stages. Making crafting/gathering easier to get into would be first. Adding in more advanced content for those who use crafting/gathering as their primary end game would be second.

    Not SE's fault that part of the player base wasn't paying attention to what they were being told and decided that things would be happening differently.

    They already told us that Master 3 star crafting isn't going to be hard. They don't want the Master recipe items being the province of the "privileged few". It's going to be the standard difficulty increase that gets offset by the correct overmelds and foods/syrup. People will test rotations in Teamcraft in short order then share their macros online so anyone willing to take the time/gil to overmeld their gear will be able to make them.

    It's the new Expert recipes that will be hard, presumably because of the new variable conditions they will have outside of Good/Excellent/Poor that should make macros useless. We'll have to wait for 5.2 to come out so we can see.

    I also wouldn't be surprised if there's a final round of action balance adjustments in 5.3 once they get a chance to see how things play out in the hands of players.
    Ahh, so they're adding a new thing. I don't keep up with Live Letters and news that much admittedly.

    But yes, I do wish the players would actually read and pay attention to what they are told. I mean, if someone is an endgame crafter who is invested enough to go flying off the handle at the 5.1 changes, then they should be invested enough to actually read and understand what was said. If they said that this was only the first round of changes, then they should have known that all they gotta do is wait for the rest of the changes. But then, I will also admit that I have noticed that more hardcore players are also the less patient players and they gotta have things NOW, rather than later.

    Casuals tend to be the more relaxed and patient types. We have to be, because we waited several years for a more fun crafting system. I think the Hardcores can wait a few months before they get back into making their ridiculous stacks of gil that they have nothing to spend it on.
    (0)

  8. #8
    Player
    Liam_Harper's Avatar
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    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by NanaWiloh View Post
    If need to rub your accomplishments in the face of others to feel proud of them..then yes you won't get through crafting anymore.
    Here's an interesting concept. Wanting to accomplish something because it feels satisfying on a personal level to have achieved a difficult goal.

    If you feel high end crafters are "rubbing your face" in their accomplishments simply by owning gil or quietly putting effort into something, that's called jealousy.
    (2)

  9. #9
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
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    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Liam_Harper View Post
    Here's an interesting concept. Wanting to accomplish something because it feels satisfying on a personal level to have achieved a difficult goal.

    If you feel high end crafters are "rubbing your face" in their accomplishments simply by owning gil or quietly putting effort into something, that's called jealousy.
    No, more like it's high end crafters charging ludicrous prices on the MB because they run a monopoly and before 5.1, it was rather difficult to DIY because of the ridiculous amount of work it took to get crafters levelled and crap.

    And then, they were always resistant to changes, it was like "I GOT UP HERE YOU CAN TOO!" (yeah, but it takes 10x more work to level any DoH class than it does to level a couple adventuring classes), and then once 5.1 dropped, high end crafters are going "IT'S TOO EASY NOW ANY SCRUB CAN GET TO 80 AND MAKE THEIR OWN STUFF" (translation: "we don't rule the MB anymore, this sucks! I can't add to my billions of gil stash now!")

    I don't care that you have billions of gil or that you quietly put effort into something.

    I do care when your fun gets in the way of me having my fun and/or when I have to listen to the complaints when things are made better for the majority of players.
    (0)

  10. #10
    Player
    Frizze's Avatar
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    Feb 2016
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    2,981
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Maeka View Post
    No, more like it's high end crafters charging ludicrous prices on the MB because they run a monopoly and before 5.1, it was rather difficult to DIY because of the ridiculous amount of work it took to get crafters levelled and crap.

    And then, they were always resistant to changes, it was like "I GOT UP HERE YOU CAN TOO!" (yeah, but it takes 10x more work to level any DoH class than it does to level a couple adventuring classes)
    Everyone is entitled to their own opinion, and i dont think anyone here is convincing anyone else to change their point of view. With that said, i have to object to the "10x more work" part of your statement. Using just custom deliveries, facet hand ins, and doing GC turn ins only on easy days i leveled up all 11 crafting and gathering classes from 70 to 80 during the first month of 5.0's release. Looking back to stormblood it was just custom deliveries, class quests, and the easy days worth of GC hand ins and i similarly had 11 classes from 60-70 in 3-4 weeks. I started post HW, and getting each non-fishing class from 1-60 took about 2 weeks(still using an easy mode of ixali dailies, class quests, gc turn ins, and the occasional leve - i had them all done before moogles became a thing). Fishing took me most of 2 years, but i haaaaaaate fishing. None of that is hard or even super time consuming. Certainly not 10x anything.
    (3)

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