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  1. #51
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,982
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    Quote Originally Posted by HyoMinPark View Post

    It would be different if the dungeons in this game were engaging—but they really aren’t. They’re all the same with a different coat of paint: two pulls > boss > two pulls > boss > two pulls > final boss. Very little variance from that pattern. There’s nothing challenging about them. There’s nothing engaging about them. So I don’t see this as a loss. Maybe they can actually pool more resources into the single dungeon we’re getting and make it not mind-numbing. But I’m probably being too optimistic.
    And that kind of applies to Trials, 24man raids, and normal mode raids to a certain degree too. Sure a few mechanics change here and there, but it's still following the same principles over and over. So if having one less dungeon allows the devs to enhance the rest of the content (normal mode or savage) I'd be happy. But I'm perhaps being too optimistic too.
    (1)

  2. #52
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by Shurrikhan View Post
    Let's not pretend dungeons alone bought us all that; any fair accounting would demand we also throw Diadem, Diadem Revamped, Wonderous Tails, and perhaps Aquapolis into the costs section.
    What kind of accounting is that?

    Diadem is being revised, WT is still here as far as I know (haven't done it in a long time), and Aquapolis has its counterparts in the latter expansions.
    (0)

  3. #53
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by Tsalmaveth View Post
    "just drop dungeons"

    .....excuse me? You realize that is where they're telling a lot of the story? This is still a Final Fantasy game. It's still a STORY game. If you don't like them... I'm sorry? This game isn't just for you, it's for everyone. So they're spacing things out and have a lot more to upkeep and work on. Oh well. They have stuff they're working on. Personally, I'm fine with it.
    While dropping dungeons alltogether is certainly a bit extreme and at least I always liked my story-dungeon, you cant deny that during our 3-dungeon-time in ARR only the mainstory-dungeon actually told, well a story, each patch. There are noticeable exceptions, like Tam Tara and the follow up on Edda, but most other HMs and even the new dungeons werent huge storytellers - "Oh, the dragons are back... better go to Stone Vigil again!"
    (3)

  4. #54
    Player Omymy's Avatar
    Join Date
    Apr 2018
    Posts
    445
    Character
    Omy Song
    World
    Moogle
    Main Class
    Warrior Lv 100
    Quote Originally Posted by HyoMinPark View Post
    They were being sarcastic, I’m fairly sure...



    Hard disagree. I’d rather have no content than content that puts me to sleep. “Good night”, indeed.

    It would be different if the dungeons in this game were engaging—but they really aren’t. They’re all the same with a different coat of paint: two pulls > boss > two pulls > boss > two pulls > final boss. Very little variance from that pattern. There’s nothing challenging about them. There’s nothing engaging about them. So I don’t see this as a loss. Maybe they can actually pool more resources into the single dungeon we’re getting and make it not mind-numbing. But I’m probably being too optimistic.
    Last time i said something like that about dungeons people sent me to play WoW soooo... I dont know.

    I would rather prefer hard dungeons than a super hard battle who the vast mayority cant finish.
    (3)

  5. #55
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Omymy View Post
    Last time i said something like that about dungeons people sent me to play WoW soooo... I dont know.

    I would rather prefer hard dungeons than a super hard battle who the vast mayority cant finish.
    Or you could ask for both? And maybe this change will grant both. Who knows. It seems doubtful what with the overall theme of Shadowbringers being to lower skill ceilings/close skill gaps, but one can dream.

    I disagree with removing Ultimates simply because they’re niche. If that’s the argument, might as well remove all niche content (hello, PvP). But this is a theme-park MMO. Having both is not a huge thing to ask for—it’s just up to the developers to make dungeons more engaging for the playerbase at that point.

    I also think anyone can tackle and clear an Ultimate if they put in the time and effort into it. Most opt not to because it takes a lot of time to 1. Obtain the skill needed for the content, and 2. Prog and clear the content. Some people don’t have the time to dedicate to it because of life. Others simply don’t want to because it can be really exhausting progging an Ultimate fight. Others still are content with sitting back and watching Twitch streams. Honestly, I don’t think it’s just the raiders that tackle it that enjoy the content: all three Ultimates netted substantial views on Twitch just from people watching the races. And I have seen several people who say that they just enjoyed watching it.
    (6)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  6. #56
    Player
    Fhaerron's Avatar
    Join Date
    Apr 2017
    Posts
    1,032
    Character
    Fhaerron Kobayashi
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by wereotter View Post
    I'm still waiting to see what benefit there was in deleting the second dungeon in every other patch....
    They've added a new difficulty mode for Trials. That's why they scrapped 1 dungeon from the patches so they have more time to invest in the trial development.
    (0)
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  7. #57
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Fhaerron View Post
    They've added a new difficulty mode for Trials. That's why they scrapped 1 dungeon from the patches so they have more time to invest in the trial development.
    I’m curious, where was this said? Because I haven’t heard about it.
    (0)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  8. #58
    Player
    tdb's Avatar
    Join Date
    Jun 2017
    Posts
    859
    Character
    Mikayla Rainstone
    World
    Lich
    Main Class
    White Mage Lv 80
    Quote Originally Posted by HyoMinPark View Post
    I also think anyone can tackle and clear an Ultimate if they put in the time and effort into it. Most opt not to because it takes a lot of time to 1. Obtain the skill needed for the content, and 2. Prog and clear the content. Some people don’t have the time to dedicate to it because of life. Others simply don’t want to because it can be really exhausting progging an Ultimate fight. Others still are content with sitting back and watching Twitch streams. Honestly, I don’t think it’s just the raiders that tackle it that enjoy the content: all three Ultimates netted substantial views on Twitch just from people watching the races. And I have seen several people who say that they just enjoyed watching it.
    I'd love to have on-demand solo content on the difficulty level of savages or even ultimates. I have difficulty committing to a regular raiding schedule of a static progress group. Party finder can sometimes result in good groups, but it may also result in elitist jerks or entitled underperformers. And sometimes parties take hours to fill up.
    (0)

  9. #59
    Player Omymy's Avatar
    Join Date
    Apr 2018
    Posts
    445
    Character
    Omy Song
    World
    Moogle
    Main Class
    Warrior Lv 100
    Quote Originally Posted by HyoMinPark View Post
    Or you could ask for both? And maybe this change will grant both. Who knows. It seems doubtful what with the overall theme of Shadowbringers being to lower skill ceilings/close skill gaps, but one can dream.

    I disagree with removing Ultimates simply because they’re niche. If that’s the argument, might as well remove all niche content (hello, PvP). But this is a theme-park MMO. Having both is not a huge thing to ask for—it’s just up to the developers to make dungeons more engaging for the playerbase at that point.

    I also think anyone can tackle and clear an Ultimate if they put in the time and effort into it. Most opt not to because it takes a lot of time to 1. Obtain the skill needed for the content, and 2. Prog and clear the content. Some people don’t have the time to dedicate to it because of life. Others simply don’t want to because it can be really exhausting progging an Ultimate fight. Others still are content with sitting back and watching Twitch streams. Honestly, I don’t think it’s just the raiders that tackle it that enjoy the content: all three Ultimates netted substantial views on Twitch just from people watching the races. And I have seen several people who say that they just enjoyed watching it.
    At no point did I say that they should eliminate Ultimate. First, because any MMO should have a level escalation from casual to hardcore.

    Another very different issue is that I think it's good and healthy for the game that the most remarkable content for a couple of months is precisely that which hardly anyone will try.

    FFXIV is a casual game and that's what makes it grow. Other MMOs tried to please the hardcore community and died, as is the case with Wildstar.

    And as far as everyone can do Ultimate... no. Just like the mythic one in WoW, people either don't have the skill, the time, or the interest to see everything you have to invest in order to have ilvl and a shiny weapon to show in Limsa.
    (1)

  10. #60
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    My main desire for the game moving forward is an update to the character customisation system, particularly for male characters. More content beyond that would be neat, of course, but I'm hoping the development team have recognised that Blizzard are updating their dated character models and bringing them up to the same level as the newer character models.
    (3)

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