Quote Originally Posted by Quor View Post
I disagree. In savage Eden, at least half of your TBN's can be used on someone other than yourself in the party. Of those, at least half will directly result in some healing saved. I.e. if our DNC gets blue during first knockback on Maximum, I can TBN him and the damage he takes from blue that goes through the shield can easily be taken care of via Curing Waltz and Second Wind. Rampart+SW is more than enough for the tank stuff during this time, and both tanks will be healed a lot anyway, so best to throw it on the blue target and save time/healing that way. There are a lot of little optimizations like this one that I rarely see done, but when done they make life so much easier for everyone involved.
And thats the issue, if its optional its not really needed asides of giving the impression of being useful , and a difference of someone needing a healing spell or half of it is irrelevant since they will get healed anyways and only adds to overheal. Only on very specific situations is useful and those cases need to preplanned since on that case the DNC is getting healed unless the healers know that the DNC is gonna use all his healing cds (perhaps the DNC had to use them beforehand for some reason so he need healing anyways)