Quote Originally Posted by SargentToughie View Post
- I don't have any comments on the DRK changes, since I don't play DRK. A few DRK players in my circle love the job right now, but most forum people seem upset. I'm sorry that DRK isn't satisfying to you this expansion.
My opinion on this is that a lot of people either don't think to or don't want to use TBN as it's intended. Which is to say, a DRK should be keeping one eye on the party list at all times, looking for opportunities to absorb incoming damage via a well-placed TBN. Given that's it's based off of the targets HP, chances are high it will break from any mechanic that goes to a healer or dps. Since it's a dps neutral skill for the DRK as long as it breaks, you stand to purely gain by using it as often as possible to absorb as much damage for others as possible. Any bit of healing that can be saved is another GCD that can be used on Glare or Malefic or Broil. From a pure combo-based perspective DRK is very simple, but the meta game for DRK is less about combos and has shifted to be more more about resource management via MP, Blood and cooldowns. A lot of people haven't adjusted for that yet.