
Originally Posted by
SargentToughie
It's no different from the previous tiers, though. Let's just pick a random previous raid tier: Sigmascape.
Phantom Train: The OT exists for a cart halfway through the fight, and to bait a Meteor, boss is otherwise pasted to the side with no movement. Small add phase in the middle.
Art Class: Omnidirectional boss that drives himself. Only tank mechanics in this fight are the TBs, and the OT cheesing those stacks with their invuln
Guardian: Position the boss, grab the adds, silence Ultros, and do Virus
Kefka/God: A compelling fight with a lot of stuff going on, mostly a positioning and healing check, however. I'll admit, I only cleared this fight on DRG so I can't speak to tank stuff, but he mostly jumps around and drives himself. Base kefka needs to be pointed towards/away from the tower near the end, based on true/false though.
There's more room for tanks to be given interesting gameplay, absolutely. That, however, is not the discussion being had here. This entire discussion is centered around "tanking is easy now because enmity is gone: Also I'm mad about DRK". If people want tanking to feel 'important' or better, just going back to the old tank stances won't be enough, and would actually be an active detriment in my opinion.