
Originally Posted by
Daniolaut
I have a solution to the ever growing issue, and demand for "parsing" and in game issue of high level players preforming below low level standards.
Solution:
-Instanced striking dummies.
Stone Sky Sea is a good measure, but it does nothing to teach.
Instanced striking dummies, must be level synced, item level synced, must have the same feature that is provided in Deep dungeons (heaven on high, and palace of the dead) "items restricted."
These dummies instances, will remove all buffs, namely food, reset your skills, like any other instance, and then prevent you from using items while inside.
DPS - Must defeat the target in the time allotted
Tanks - Must defeat the target in time allotted while being attacked, utilizing proper defensive skills. If dead before killing the mob, skills were not utilized, within time alloted.
Healers, must keep a target healed, as well as damage the dummy within time alloted.
Finally, you cannot enter savage or extreme trials without completing a specified duty's striking dummy.