
Originally Posted by
Hyrist
As a group leader, it is. Ultimately if someone show's up in poor gear without any seeming preparation and is obviously holding back the group, you should make that call. Otherwise, you're leaving that responsibility in the hands of others, and you lose control of the situation.
Real life experience in professional leadership fields should have taught you otherwise.
In any project, someone must be the spearhead - the person to take initiative. That person also assumes the mantle of responsibility as much as he possibly can. That also means handling disputes or performance issues. If you can't deal with that responsibility, don't lead. If you're not leading, you willingly sacrifice a measure of control of the situation, and your frustration is simply impotent.
As far as DF goes, that's a lottery you willingly subjugate yourself to if you're not going in with friends. You don't wade into the ocean without pausing to think of what might be out there to ruin your day, and if you don't then that's on you for not preparing yourself properly.
In the end this boils down to initiative, and the responsibility for taking it. Whether or not a person performs as expected is moot compared to the responsibilities of leadership, and the requirement to act according to the rules set in place that we accepted when playing the game.
You can't control people. You can't control your chances with people. You, can only control yourself. And when you allow yourself to lose control, you are responsible for that outburst, no one else.
I'm all for giving people more tools to improve themselves in game. But ultimately, that will only go so far. In the end this will always boil down to good old fashioned people skills. You have to have them, there's no excuse not to have them, and they superseded game performance issues in this situation every single time. If you find yourself grouping with people who don't have them, get out or get them out.