Quote Originally Posted by KageTokage View Post
Some of the add-ons really do try to stretch the limits on what's considered fair play.

ACT call-outs can basically remove the memorization from mechanics like Gavel and Limit Cut by just telling the player where to go based on what debuff/number they're given.

There are, however, some mechanics that are literally impossible to predict in advance without the datamining some of these tools do which I feel is very much in the "That shouldn't be allowed" category. There's tons of information being processed in the background of the game client; not all of which is visible on-screen or in the combat log and it's when you start tampering that stuff that I feel like it's delving into forbidden territory.
Yup, that's what I'm referring to.

I'm pretty sure the most commonly used script I've seen these days predicts the mechanics during fate calibration β for you before they happen on your screen.

On top of that, it removes all tactic elements such as field observation, route finding, and memorization. People just go here, and then go there, problems solved.

Also, there are programs that auto-puts waymarks for you in the game. This is literally third-party program directly interfering with game control. I can't think of a better word than "cheating".