If you actually read the rest of my post, I was talking about third-party software other then parsers.I don't get the big deal about this element of it.
They've had a long-term policy of turning a blind eye to parsers.
Now someone has been banned for harassment that incidentally involved a parser.
Why do people see this as a sign of SE being inconsistent if they continue to turn a blind eye to parsers in a non-harassing context?
If it was the other way around - if harassment via YouTube happened regularly and was not moderated, but suddenly they came down heavily on one person who focused on a parser for (let's say) remarking how well a party member had played - that would make sense for people to start asking whether SE is going to be consistent about enforcing the rules on YouTube videos now. But when they chose to moderate something actually harmful and people start asking "so are they going to start showing consistency and modding the non-harmful things people do as well"... I don't get it.
The situations weren't comparable to start with, besides that both involve parsers (which is not what the ban was directly about).
It's well-documented at this point that they don't care about parsers as long as people don't use them to harass people.
I'd want them to ban people for using third-party software that is not permitted like bots, hunt/duty sniffers and other forms of cheating if there's any tangible evidence that can be used against a streamer whether admitting to its use or having said programs visibly running, though I'm kind of doubting they actually would even if a report was filed.
Last edited by KageTokage; 12-26-2019 at 04:37 PM.

			
			
				I can somewhat understand the existence of parsers but...
I've seen many streamers doing hardcore raids while openly using auto-callouts that help them remember what to do. This kinda ruined the point of hardcore raiding, did it not?
Some of the add-ons really do try to stretch the limits on what's considered fair play.
ACT call-outs can basically remove the memorization from mechanics like Gavel and Limit Cut by just telling the player where to go based on what debuff/number they're given.
There are, however, some mechanics that are literally impossible to predict in advance without the datamining some of these tools do which I feel is very much in the "That shouldn't be allowed" category. There's tons of information being processed in the background of the game client; not all of which is visible on-screen or in the combat log and it's when you start tampering that stuff that I feel like it's delving into forbidden territory.
Last edited by KageTokage; 12-26-2019 at 08:17 PM.

			
			
				Yup, that's what I'm referring to.Some of the add-ons really do try to stretch the limits on what's considered fair play.
ACT call-outs can basically remove the memorization from mechanics like Gavel and Limit Cut by just telling the player where to go based on what debuff/number they're given.
There are, however, some mechanics that are literally impossible to predict in advance without the datamining some of these tools do which I feel is very much in the "That shouldn't be allowed" category. There's tons of information being processed in the background of the game client; not all of which is visible on-screen or in the combat log and it's when you start tampering that stuff that I feel like it's delving into forbidden territory.
I'm pretty sure the most commonly used script I've seen these days predicts the mechanics during fate calibration β for you before they happen on your screen.
On top of that, it removes all tactic elements such as field observation, route finding, and memorization. People just go here, and then go there, problems solved.
Also, there are programs that auto-puts waymarks for you in the game. This is literally third-party program directly interfering with game control. I can't think of a better word than "cheating".
Why is that even a point to make and or be worried for? If you know what they are doing - the nico nico players- then it explains itself. The streamer even explains why it was so bad not once, not twice not even three times. SE is not the bad guy here and people need to stop trying to paint this picture of them being one. The one who's been crossing the line isn't SE it's been the players in these examples people aren't reading or listening too. Don't name and shame, don't break the TOS, don't look for ways to be a dick to someone for whatever the reason. It's not that hard.
I never really thought about how badly Fate Calibration could be cheesed with programs like that, but yeah, that kinda goes past being simply helpful and into straight-up cheating when it undermines the primary challenge of the mechanic, which is to carefully observe how your future self moves as well as what they get hit by to identify what debuffs you'll be getting then positioning accordingly. Limit Cut/Gavel are different in that you already know what's coming and the main challenge is instead in handling it properly.Yup, that's what I'm referring to.
I'm pretty sure the most commonly used script I've seen these days predicts the mechanics during fate calibration β for you before they happen on your screen.
On top of that, it removes all tactic elements such as field observation, route finding, and memorization. People just go here, and then go there, problems solved.
Also, there are programs that auto-puts waymarks for you in the game. This is literally third-party program directly interfering with game control. I can't think of a better word than "cheating".
I'm not sure letting a program do all the thinking for you is much better then letting it play the game for you entirely like a bot would.
Last edited by KageTokage; 12-26-2019 at 10:06 PM.


			
			
				So what you are saying here, is that these so called hardcore raiders, who often claim to be so good at the game that everything is easy, aren't actually that good and have to cheat to win. Sounds about right.
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