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  1. #81
    Player
    Allooutrick's Avatar
    Join Date
    Mar 2019
    Location
    Home
    Posts
    162
    Character
    Alloou Trick
    World
    Sargatanas
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Alucard135 View Post
    That's what saddens me about the dungeons we have. some have really well made environments that you don't get to explore. I did like what they did with the copied factory where you can enter the map after the raid to look for stuff inside. They could carry on and extend this idea to allow us to further explore the dungeon after we complete the duty and make different paths etc. The dungeon duty itself could be restricted to the linear path so that no one complains about having something like Toto-Rak maps. But once you're done, you can go back and do more stuff inside.
    Just to piggy back off this. I wonder how well it would go over if a dungeon was your introduction to the next area of the game. Have some fantastical, structured journey through an area before being let loose to explore it as an open field.
    (6)

  2. #82
    Player
    ZubonDiel's Avatar
    Join Date
    Dec 2019
    Posts
    1
    Character
    Zubon Diel
    World
    Diabolos
    Main Class
    Arcanist Lv 78
    *tries to level all classes*

    *hears of more dungeons*

    *thousand yard stare*
    (0)

  3. #83
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Would've liked revisit one of the Othard dungeons like Bardam's Mettle, but I guess that isn't happening for the time being.
    (3)

  4. #84
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ZubonDiel View Post
    *tries to level all classes*

    *hears of more dungeons*

    *thousand yard stare*
    It's not like adding new level cap dungeons is going to make the leveling process longer...

    *confused sidelong glance*
    (12)

  5. #85
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Speaking of EXP these 50/60/70 and most likely 80 when in the next expansion give miserable amount of EXP still so there is not even a reason to go back to them to grind levels.
    (1)

  6. #86
    Player
    TheGrimace's Avatar
    Join Date
    Sep 2012
    Location
    Hildibrand's Pocket
    Posts
    1,274
    Character
    Knives Jonquil
    World
    Excalibur
    Main Class
    Rogue Lv 100
    They really need to add the current best tomestones as rewards for 50/60/70 Roulette and increase the EXP gain from them as well. That would solve much of the trouble.

    Well, let's see what they have planned for this new Eureka-like content. I doubt it will satisfy me more than 1.5 dungeons per patch, but I'll try to keep an open mind. I just... really don't know what to expect, after 2 Diadems and 4 Eurekas. Will they have learned enough to make good open-ended content that isn't painful to progress in? I would like some fun content, rather than a leveling slog. Removing more dungeons is going to make me far more critical of what content we do get, especially for content types they have faltered with in the past.
    (2)

  7. #87
    Player
    StriderShinryu's Avatar
    Join Date
    Sep 2015
    Location
    Coeurl
    Posts
    1,298
    Character
    Alexalea Snowsong
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Absolutely agree with the comments about being able to revisit dungeons in a solo context. That's another way we could, at least in some way, get more bang for our buck out of the "only one dungeon" a patch arrangement. If they're only going to be spending the resources to make a single dungeon then it would be great if the dungeon we did get was not only better in typical dungeon form but was also utilized in extra ways. Let us go back in to explore for a quest. Let us see some of the areas that are blocked off during the multiplayer run. Heck, just let us go in and take screenshots or maybe use them for RP settings. Sure there would maybe be a bit more work in the environmental design aspect but there really wouldn't be any more work needed on the encounter design side of things.

    If the waste in designing "extra" dungeons comes in a fear of them being "one and done" then don't just use them once.
    (2)

  8. #88
    Player
    Barraind's Avatar
    Join Date
    Sep 2018
    Posts
    1,113
    Character
    Barraind Faylestar
    World
    Coeurl
    Main Class
    Paladin Lv 90
    I wonder how well it would go over if a dungeon was your introduction to the next area of the game.
    Having instanced and explorable versions of areas works really well. Guild Wars did that for many years, and its done in some non-mmo rpg's.

    Its probably a better idea for 14 than it was for GW, since you arent needlessly gated out of content until you do the storyline in GW, and could skip the missions and just explore, where in 14, you literally couldnt get into that zone until you did the dungeon/trial/raid/mission to unlock it.
    (1)
    Last edited by Barraind; 12-22-2019 at 03:14 AM.

  9. #89
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Allooutrick View Post
    Just to piggy back off this. I wonder how well it would go over if a dungeon was your introduction to the next area of the game. Have some fantastical, structured journey through an area before being let loose to explore it as an open field.
    I'd love that, honestly. Not every time, ofc, but used sparingly that could be a really neat tool.
    (3)

  10. #90
    Player
    TheForce's Avatar
    Join Date
    Jun 2015
    Posts
    390
    Character
    The Protector
    World
    Aegis
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Alucard135 View Post
    Good
    10char/
    This isn't a good thing.
    (0)

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