Dungeons are pretty and often convey the lore in a living format, but once you've run it once or twice... there's just no real reason to, unless you're gear farming, which doesn't take long. By and large, I avoid dungeons too.
Dungeons are pretty and often convey the lore in a living format, but once you've run it once or twice... there's just no real reason to, unless you're gear farming, which doesn't take long. By and large, I avoid dungeons too.
When the game's story becomes self-aware:
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