Have you guys ever mapped for games (or similar activities?) I mapped a lot for classic DooM and even though it's a limited environment, boy did I spent time to work with the sourceports features; even an enthusiast like me ran out of ideas eventually, creativity fatigue is a thing I guess, and they showed how great dungeons can be with their past dozens of different themed dungeons.

I love to look around to see all the effort that were put in the dungeons. Sometimes it's easy to see when there is floodfill going on (e.g. Temple of Qarn: Some ceilings are literally floodfill one single texture over 500 m²), but then I wonder how many of you really looked how beautiful e.g. Sastasha is. The light settings, the colour of those, the geometry in the background, all done by hand. Rubble, single cobblestones placed in various angles, flora, all that is massive work and not some random automated process. (Maybed the cobblestone example, but they look too diverse to me). The textures have to made, VFX and SFX created and placed. And let's be honest: Only few people appreciate that. Most of you speedrun trough it, focussing on the main enemy in front of you, not even reading the notest in Haukke Manor or in the Great Library. But you want mass production of quality content in a short timespan, but always it's "not good enough" and "lackluster" anyways.

Spot the problem..