Quote Originally Posted by Alucard135 View Post
That's what saddens me about the dungeons we have. some have really well made environments that you don't get to explore. I did like what they did with the copied factory where you can enter the map after the raid to look for stuff inside. They could carry on and extend this idea to allow us to further explore the dungeon after we complete the duty and make different paths etc. The dungeon duty itself could be restricted to the linear path so that no one complains about having something like Toto-Rak maps. But once you're done, you can go back and do more stuff inside.
Just to piggy back off this. I wonder how well it would go over if a dungeon was your introduction to the next area of the game. Have some fantastical, structured journey through an area before being let loose to explore it as an open field.