Quote Originally Posted by Xatsh View Post
The backgrounds and stuff are well made but all dungeons at the core are more or less the same..
Quote Originally Posted by Lauront View Post
Dungeons are pretty and often convey the lore in a living format, but once you've run it once or twice... there's just no real reason to, unless you're gear farming, which doesn't take long. By and large, I avoid dungeons too.
That's what saddens me about the dungeons we have. some have really well made environments that you don't get to explore. I did like what they did with the copied factory where you can enter the map after the raid to look for stuff inside. They could carry on and extend this idea to allow us to further explore the dungeon after we complete the duty and make different paths etc. The dungeon duty itself could be restricted to the linear path so that no one complains about having something like Toto-Rak maps. But once you're done, you can go back and do more stuff inside.