
Originally Posted by
Shurrikhan
I can't fully guess at it at this point. If I had to, I'd suppose it was meant in reference to the difference you mentioned between XIV and WoW dungeons and the suggestion that singular paths in which you're forced to kill everything would make Mythic+-like systems more palatable?
I'd guess then the point would be that having fewer choices or no systems other than "full pull, AoE spam, full pull, AoE spam, boss; repeat" would make such content less palatable, rather than more. Since XIV trash is already, I'd presume, "a joke", requiring that all enemies must be killed would reduce player agency and the number of available stratagems, making trash feel less involved. That might be acceptable if we had engaging bosses to look forward to, and the mob pulls prior were just there for aesthetic or mechanical build-up rather than to be fun in their own right, but our bosses aren't good enough to warrant streamlining what could otherwise be decent content in its own right (engaging mob pulls, in the place of just "trash") even if they were somehow in conflict in how they engage dungeon-runners.
But, I'm probably projecting.
@Omymy
Could you make your connective steps a little clearer or be more explicit with what you've so far left to implication?