Well if you can clarify what you mean, then I can reserve judgment.
Actually, let me just clarify what I don't like about Mythic+
1. Timed run, especially with WoW's dungeon layout. If it's with FFXIV's current dungeon layout, it might be better (but I still dislike timed run in general), but I don't want the dungeon layout to change to something I may not like due to a Mythic+ system.
2. Progression (including negative progression) based on the timer, not just on completing the dungeon. (This is different from enrage mechanics that are intended to not make you waste time on a fight by pure brute force because you can still complete the dungeon even if you didn't beat the time.)
3. No lockouts combined with WoW's gearing system. If it were to fit FFXIV's system, like giving tomestone which is capped, then it might be better (but I still don't like the time issue in general). You can choose to continue doing it, but not because of gearing.
This one is minor:
4. Some of the affixes are silly, but that's just mechanics, and I've enjoyed FFXIV's mechanics so far.
Comparing the dungeons I run in Stormblood and Shadowbringers to those I ran in Legion, and especially BfA, I would disagree that they're identical. The big difference is that you still cannot avoid enemies and bosses in FFXIV's current dungeons. You have to clear everything (which actually would make Mythic+ more palatable if that were the case, just a bit).



Reply With Quote




