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  1. #121
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Shurrikhan View Post
    (And to be clear... I like speedrunning dungeons, if only because that's now the only way I won't be bored by them now.)
    Want to know a fun fact? 1.x got that right, too. If you wanted to obtain a specific key item for your Relic quest, you needed to clear a dungeon in a set amount of time, essentially "Speed run the dungeon" was an objective with additional and unique rewards. All of this sort of stuff just needed refining over the course of the games life, and SE could have made something really great. Instead it was cut away to streamline the experience into one that is ultimately worthless. The only value I see in dungeons these days is story/lore related. From a gameplay perspective they're garbage.

    Perhaps none of this kind of stuff would have worked in 2.x, when the Duty Finder was barely operational, but these days? We have the Party Finder. Imagine seeing Party Finder groups for speed runs, exploration runs, and so on. One piece of content like dungeons could provide a whole variety of ways to play, and that would be amazing IMO. Instead we just have a dull trash > boss cycle that does nothing.
    (1)
    Last edited by Nalien; 12-17-2019 at 02:19 AM.

  2. #122
    Player
    Sated's Avatar
    Join Date
    Oct 2011
    Location
    Ishgard
    Posts
    545
    Character
    Vari Myste
    World
    Famfrit
    Main Class
    Fisher Lv 100
    Quote Originally Posted by linay View Post
    Cool, I'm one of those WoW players, and I definitely don't want Mythic+ system in FFXIV.
    Agreed. Mythic+ is (among other reasons) part of why I stopped caring about PvE in WoW, which in turn is part of why I stopped playing altogether.

    A big part of why I'm here now is because FFXIV puts more emphasis on the things I do care about, instead of throwing so much of their back into instanced PvE.
    (2)
    Last edited by Sated; 12-17-2019 at 02:52 AM.


  3. #123
    Player Omymy's Avatar
    Join Date
    Apr 2018
    Posts
    445
    Character
    Omy Song
    World
    Moogle
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Sated View Post
    A big part of why I'm here now is because FFXIV puts more emphasis on the things I do care about, instead of throwing so much of their back into instanced PvE.
    Furniture, glamour and mog station items?
    (6)

  4. #124
    Player
    Sated's Avatar
    Join Date
    Oct 2011
    Location
    Ishgard
    Posts
    545
    Character
    Vari Myste
    World
    Famfrit
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Omymy View Post
    Furniture, glamour and mog station items?
    Replace mog station with MSQ and that's a hard yes.
    (3)


  5. #125
    Player Omymy's Avatar
    Join Date
    Apr 2018
    Posts
    445
    Character
    Omy Song
    World
    Moogle
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Sated View Post
    Replace mog station with MSQ and that's a hard yes.
    So a few MSQ is better than a consistant end-game content who also takes advantage of the potential and effort put into the dungeons created.

    Well, after the 2B butt topic, the truth is, nothing surprises me here.
    (5)

  6. #126
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,638
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Sated View Post
    Replace mog station with MSQ and that's a hard yes.
    While the MSQ is far and above what WoW offers. It also has zero longevity since once you've finished the story, well, you've seen all it has to offer. Mythic+ styled dungeons would give us something to do for the following months. One of the biggest complaints towards FFXIV is the lack of longevity on content.

    Dungeons nowadays have become such a joke, it's laughable. I've had eight vulnerability stacks on the last boss of Grand Cosmos and it still can't drop me to 50%. At that point, why even bother dodging mechanics I know have zero chance of actually hurting me? This is where Mythic+ would come into play for people looking for a challenge at a more comfortable pace. I certainly don't need Savage or Ultimate dungeons but having something where I have to pay attention would be nice.
    (3)
    Last edited by ForteNightshade; 12-17-2019 at 03:43 AM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  7. #127
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    It's always hard for them to redirect resources without it being perceived negatively. They can hit a home run on everything else but the quantity of normal dungeons is what people focus on. Same thing happened to Pokemon when the devs decided to reduce dex quantity in favor of focusing time into other areas. People just focused on that number rather than the overall experience.

    Imo in xiv the normal dungeons don't have much replay value so are one of the worst ways to spend resources. Or fun value I should say; people will replay them just for roulette rewards but it's just a rush through a tunnel of weak enemies that isn't typically done for enjoyment. It's a lot of new art assets that people won't stand around to appreciate. There's already more than 50 normal dungeons anyway.
    (0)

  8. #128
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Omymy View Post
    Furniture, glamour and mog station items?
    I couldn't care less about furniture, but glamour and mogstation items yes please! This game needs more mogstation outfits.

    Quote Originally Posted by Omymy View Post
    So a few MSQ is better than a consistant end-game content who also takes advantage of the potential and effort put into the dungeons created.

    Well, after the 2B butt topic, the truth is, nothing surprises me here.
    The dungeons suck anyway, only cool the first time. Not the 50th. Unless it drops cool outfits.
    (1)
    Last edited by SturmChurro; 12-17-2019 at 03:49 AM. Reason: still able to post, still unsubbed

  9. #129
    Player
    Avidria's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,724
    Character
    Avi Taro
    World
    Behemoth
    Main Class
    Bard Lv 100
    M+ spam was one of my least enjoyable experiences playing WoW, right after grinding reputation. Was it fun sometimes? Yeah. But it was also frustrating and, also at times, stressful. And it felt like I had to do them in order to keep up with a never ending gear/ap/whatever grind. After a while it was just miserable. I got burnt out on even doing them. No idea if they improved in BFA because I never set foot in one after Legion.

    I'm not gonna say "never do this SE" but like... If they do something similar here, one I doubt I'd do it much if at all, and two I'd want them to do something to extend the longevity of more casual, less "rushrushrushdontmessupdontmessup!!" content too.
    (1)

  10. #130
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,638
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Rufalus View Post
    It's always hard for them to redirect resources without it being perceived negatively. They can hit a home run on everything else but the quantity of normal dungeons is what people focus on. Same thing happened to Pokemon when the devs decided to reduce dex quantity in favor of focusing time into other areas. People just focused on that number rather than the overall experience.

    Imo in xiv the normal dungeons don't have much replay value so are one of the worst ways to spend resources. Or fun value I should say; people will replay them just for roulette rewards but it's just a rush through a tunnel of weak enemies that isn't typically done for enjoyment. It's a lot of new art assets that people won't stand around to appreciate. There's already more than 50 normal dungeons anyway.
    People only focused on the number because the CEO of Game Freak was caught exaggerating or straight up lying. Their reasoning for dropping 400 Pokemon was to improve animations, graphics and all sorts of additional features to compensate. None of that happened. In fact, Sword and Shield are little more than 3DS games scaled up to a bigger screen. That's what angered people.

    Where FFXIV stumbles is the devs continued habit of releasing content half-baked because they don't want to "overwhelm" us. This happened with Eureka and Blue Mage. In both instances, it blew up in their face. The negative reception to both would have been far less had they offered the meat of the content first instead of delaying due to this misguided perception it would be too much.
    (3)
    Last edited by ForteNightshade; 12-17-2019 at 03:50 AM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


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