Quote Originally Posted by Eloah View Post
The issue is that SE is contradicting themselves with BLU. They are marketing it as "solo" content, but a good majority of it needs to be done with a group. And it's not the traditional being in a group would just make things easier, it's literally, certain aspects of the job are locked behind group activities. And unlike regular jobs, where you can do things solo, but also have the system search for a group when needed, BLU still doesnt have a dedicated DF. Everything is still left up to the player to do. It's disheartening if people can't get on at pique times or aren't that great at the game in general.

The main gripe people have is that, once the initial hype dies down, so will BLU. It's group content marketed as solo content, which is false. Crafting is true solo content. You can pick that up and put it down at your leisure. I don't think anyone has any glaring issues with their aesthetics, and the spell issues could be overlooked if BLU was the actual solo content SE claimed it was. And if they were truly the OP powerhouse they claimed it was going to be.
While they had marketed BLU with that, I think it was meant to be solo because of the masked carnivale. All skills that you need to complete can be learned from overworld monsters. BLU being able to do instanced content is just extra fun and content, and optional. All the extra stuff if actually just optional collectibles. So I don't think they had contradicted their initial marketing.

At least it is what I understood. While not necessarily agreeing with them. I'm all up to more group BLU content. I mean, what's the bad thing about doing group content with BLU? It's fun, and it's what we do with other jobs.

I agree with the benefit of a dedicated DF. But I can understand why that would not work, players would just get tired of waiting hours of queue and would go to PF intead. But I think a BLU roullete for every intance would be good, excluding extreme and savage of course.