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  1. #11
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Checking out the new raise spell since it was mentioned here, just because I can, endless well of salt lol- we were told, one of the reasons, that blue mage needed to be this way because of balance and that they wanted us to have the monster spells the real deal experience.

    Angel Whisper in FF has either been a reraise or a raise with full health and status cleanse. Here in FFXIV it's a oGCD (300 second) raise that brings you to the weakness state.



    Source for Angel Whisper-
    FFT - blue magic spell that grants auto life and heal (re-raise plus heal).
    FFT A2 - same
    FFVII - Restores to max and removes statuses.

    I get why they did it, for balance reasons for their PF content... but then when I get why they did it I hate it. Maybe hate is too strong of a word but this cycle of reasons given to us followed by seemingly opposite design actions taken (since the start) is just a cycle of 'but y, that doesn't make sense, but y tho'. If it was to be original to the spells then why are they balanced, shouldn't they be /at least/ as fun as the original? Ideally all the spells should be 'more' fun than their original, especially if the job is going to be locked up behind walls, at least that's my thought. Anyway, as we all know - reasons given, but why tho?

    (12)
    Last edited by Shougun; 12-11-2019 at 08:21 AM.