Got BLU to 60, picked up all the overworld spells. Still as clunky and not fun as it was before so that's as far as I'll take it.
Instead of listening to all the feedback they received on BLU, they doubled down hard on everything that makes it bad.
Got BLU to 60, picked up all the overworld spells. Still as clunky and not fun as it was before so that's as far as I'll take it.
Instead of listening to all the feedback they received on BLU, they doubled down hard on everything that makes it bad.


I feel like a bit of this is misleading. "Esuna but with a different name" is actually "Full party Esuna that also restores about 1/4 of your HP with each cast."
Its not misleading, I referenced that as medica+fey caress
Esuna is was referencing eerie soundwave which i misunderstood the effect of
Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"


Ah, then I misunderstood. My mistake.
With that being said, I will voice a complaint that I have: Yoshi-P stated that he wanted to produce Blue Mage content that wouldn't lead to people being excluded from Duty Finder parties because they didn't have access to certain abilities and spells. An understandable goal. Yet, with 5.15's release, the ever essential Raise spell is gated behind completion of all 30 Carnival stages as opposed to being easily accessible like White Wind or Mighty Guard!
I'm not really sure why this is. Doom I can understand being gated: when it works, it's pretty ridiculous. Moon Flute even more so given its massive buff. But a Raise? Let alone one with a five minute cooldown? That's kind of an essential part of a Healer's toolkit and already has a massive drawback attached to it! Why make it even more arduous for people to get access to? If anything, I'd suggest a powerful attack be placed behind there instead to offer incentive for people to do the content but not necessarily leave them missing an absolutely vital ability. How many people going for the Morbol mount do you think would be pleased to find out that their Healers (and maybe even DPS) can't raise people because they never bothered to get Angel Whisper?
Last edited by Berteaux_Braumegain; 12-11-2019 at 06:22 AM.
Ironically one of the reasons they didnt want to put it in the DF was they didn't want people rocking up not knowing necessary spells, now theyve "made" hard content and they are the ones putting prohibitively stupid requirements on essential spellsAh, then I misunderstood. My mistake.
With that being said, I will voice a complaint that I have: Yoshi-P stated that he wanted to produce Blue Mage content that wouldn't lead to people being excluded from Duty Finder parties because they didn't have access to certain abilities and spells. And understandable goal. Yet, with 5.15's release, the ever essential Raise spell is gated behind completion of all 30 Carnival stages as opposed to being easily accessible like White Wind or Mighty Guard!
I'm not really sure why this is. Doom I can understand being gated: when it works, it's pretty ridiculous. Moon Flute even more so given its massive buff. But a Raise? Let alone one with a five minute cooldown? That's kind of an essential part of a Healer's toolkit and already has a massive drawback attached to it! Why make it even more arduous for people to get access to? If anything, I'd suggest a powerful attack be placed behind there instead to offer incentive for people to do the content but not necessarily leave them missing an absolutely vital ability. How many people going for the Morbol mount do you think would be pleased to find out that their Healers (and maybe even DPS) can't raise people because they never bothered to get Angel Whisper?
Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"
I just don't understand why Blue Mage can't be in duty finder if they can place these type of restrictions. It is literally a dps that has some support skills and what not. It isn't crazy enough to trump the other classes at all. It is one the gripes I have with this game and I hate seeing people who wanted to main BLU to get shafted in general. I wonder if it's difficult to rehaul BLU as an actual job.
Blue is full of conflicting messages from the Devs:
-Its a solo job that is not good for group play vs. most of its skills are locked behind group content and the new "content" for it is also now purely for groups
- it has to be solo and cant join normal runs because its too overpowered vs. skills are mostly weak and a lot of the OP ones cant be used against a lot of mobs anyway..
- People would be going into content without the necessary skills and would get hate for that vs. lets create a log that needs 8 blue mages who also need certain skills to even do it.
-Blue should all be about collecting spells from monsters, that is his identity vs. getting skills from totems and needing to do quests..
Its a mess imo.
Last edited by Alleo; 12-11-2019 at 10:12 PM.



Yeah, I'll be honest, I played BLU the day it came out and leveled it to 20, then I never touched it again. The new updates aren't really making me feel all that excited to give it another go and finish leveling it to 60. I don't even want to think about trying to get the lv50 primal skills at this juncture... Also I can't imagine how painful it'll be trying to do Coils and Alex savage with BLU, at level, without the Echo. I wasn't even playing the game yet when either of those were still current. To be fair, I didn't really expect much of BLU with this update to begin with, so I can't say I'm terribly surprised, maybe just a bit disappointed I wasn't proved wrong about it.


Just think of what we could have got if resources hadn't been wasted on this. It is sad to see that we were lied to yet again and I think I'm just going to stop believing anything the dev team says until it is in game been disappointed too many time now.
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