Ironically one of the reasons they didnt want to put it in the DF was they didn't want people rocking up not knowing necessary spells, now theyve "made" hard content and they are the ones putting prohibitively stupid requirements on essential spellsAh, then I misunderstood. My mistake.
With that being said, I will voice a complaint that I have: Yoshi-P stated that he wanted to produce Blue Mage content that wouldn't lead to people being excluded from Duty Finder parties because they didn't have access to certain abilities and spells. And understandable goal. Yet, with 5.15's release, the ever essential Raise spell is gated behind completion of all 30 Carnival stages as opposed to being easily accessible like White Wind or Mighty Guard!
I'm not really sure why this is. Doom I can understand being gated: when it works, it's pretty ridiculous. Moon Flute even more so given its massive buff. But a Raise? Let alone one with a five minute cooldown? That's kind of an essential part of a Healer's toolkit and already has a massive drawback attached to it! Why make it even more arduous for people to get access to? If anything, I'd suggest a powerful attack be placed behind there instead to offer incentive for people to do the content but not necessarily leave them missing an absolutely vital ability. How many people going for the Morbol mount do you think would be pleased to find out that their Healers (and maybe even DPS) can't raise people because they never bothered to get Angel Whisper?
Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"
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