Quote Originally Posted by He-Saiyan View Post
And people are complaining about the twist they put on SMN. Most of them are SMNs. Again, I am not saying any of you are wrong, but history shows, this will not end well.

If they take away charm (Like they did with FFXI), BST is now a lesser version of SMN. FFXI's BST is constantly compared to a weaker SMN. The gist of BST was taming/catching wild creatures. If you take that away, we have SMN 2.0. If you keep it, we have a balance problem.

How do you stop BST from taming everything in group content? Not allow them to charm? Then, that takes away BST most unique trait, hence it is now SMN 2.0.

Easier to make it a solo job, imo of course.
Summoner is at a weird place right now for how much they've alienated it from how it used to be in Stormblood, so there were complaints lately, but for the most part people enjoy the Trance and Demi play style. This is not as terrible as whatever the hell they did to Blue Mage, and they actually kept it true to tradition...lol. So what is really best here? This should honestly be common sense.

They can design Beastmaster as a non-limited job and still have aspects of taming or catching creatures as something extra you could do. Not everything has to be set in stone and they can improvise to follow tradition. If they can do something like the (badly implemented) Egi glamour and the Bard Perform, then they can do a Bestiary thing for Beastmaster. They should've done the same thing with Blue Mage and the spellbook.

Making Beastmaster a solo/limited job won't do anyone any favors. BLU is already hated by most of the playerbase, making Beastmaster a limited job would be an incredibly stupid idea and would show how out-of-touch SE is.