I'd be all for more limited jobs but I'd rather they flesh out the current one first. I don't feel there is anything wrong with limited jobs but BLU can do with some love and attention, great idea but they've left it to stagnate for way to long.




I'd be all for more limited jobs but I'd rather they flesh out the current one first. I don't feel there is anything wrong with limited jobs but BLU can do with some love and attention, great idea but they've left it to stagnate for way to long.





BLU is stagnant because it's a limited job. It's a consequence of the core design: being locked out of new content released in every patch. It needs access to max level content, not "love and attention". No other job needs constant updates for people to remain interested in playing them and that's why Blue Mage is a waste of resources.
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Every other DoW/M job gets new content to do with every single [major]patch. BLU hasn't gotten any new content since its release. BLU doesn't need constant updates, it just needs updates at a decent pace like any other job. BLU's design and the Masked Carnival easily allow for greater innovation and more meaningful rewards to be added more often than every 2-3 patches.BLU is stagnant because it's a limited job. It's a consequence of the core design: being locked out of new content released in every patch. It needs access to max level content, not "love and attention". No other job needs constant updates for people to remain interested in playing them and that's why Blue Mage is a waste of resources.
Last edited by SDaemon; 12-10-2019 at 01:27 AM.
But they dont need to update all these jobs with each new dungeon (as long as everything is balanced). The content for blue only exists for blue. There is no other use for it. You cant do it for any other job. There is much more work going into this for one single limited job than what they probably do for dungeons. With each of these additions they need to balance blue new, they need to give it a bunch of new skills and animation.Every other DoW/M job gets new content to do with every single [major]patch. BLU hasn't gotten any new content since its release. BLU doesn't need constant updates, it just needs updates at a decent pace like any other job. BLU's design and the Masked Carnival easily allow for greater innovation and more meaningful rewards to be added more often than every 2-3 patches.
Its more like Eureka, where there is a complete new leveling system in it..but at least even that does not restrict it to just one job.
What updates could it even get at a decent pace? New skills? For what? To use a bit more of those in old outdated content? New levels is not possible because they said that they dont want it in newer content so it always has to be left behind max level. Completely new content like the carneval but something else? Why take away more time and manpower for something that is barely even brought to max level? A few new stages in the carneval? That wont keep the people playing this much longer.
In the end there is no need for more content if the core concept of the job is not fun for most. Even quite some that wanted it to be a solo limited job were disappointed after release because seemingly even SE cant decide what it should be..if its solo and can only do old content than make it overpowered...but no its not even completely solo because most skills are behind group content and now we get another group content on top of that..and its far away from being overpowered so after a few self explosions it seemingly cant keep the attention of most people.
Beastmaster would just be the same if nothing greatly changes.
Do you really believe that you would be able to tame every beast in this game if the job was limited? No I really doubt that. Blue can also not learn all the spells that are ingame either. Its not reasonable to have that because they would need to have an animation and attacks for every single monster in this game..
Last edited by Alleo; 12-10-2019 at 07:55 PM.


Perhaps - but why don't you feel that it would not work in a party? Historically, Beastmaster has ALWAYS been a party job - at least, up until FFXI. That's the first time it went solo. This implies to me that you're basing your idea of BST around FFXI's BST, so let's take a look at that...
In FFXI, BST would charm mobs in the wild, and use them to defeat other mobs. It was exhilarating, and I loved it! But... mobs in FFXI were a WHOLE lot scarier than mobs in FFXIV. You need to fight mobs like ten levels higher than you to get any kind of challenge in this game. Additionally, defeating mobs was a whole lot more rewarding in FFXI. There, it was the main source of exp for leveling. Here? You can practically go your whole game career without killing a single overworld mob (excepting those instances where the MSQ forces you to).
So, let's take FFXI's BST, and drop it wholesale into FFXIV. He steps out into Thanalan, Charms a Marmot, sics it on another Marmot - and then watches, bored, while it takes forty seconds to kill a mob that he could have ended himself with two swings of the axe.
Ah, but who cares about the Overworld! Instances are where the fun stuff happens, right? Well, this is FFXI BST - they can't Charm jack in instances, except in special cases where the devs decided to allow it. So, the BST will have to use jugpets, instead. And just as in FFXI, jugpets are pretty substandard pets. In a game where the mobs themselves are pretty substandard compared to how tough they were in FFXI. So, once again, either the BST watches in boredom while the pet slowly, but safely, wears the mob down (but dies much earlier since it's a jugpet, leaving the BST to do most of the work petless), or the BST joins in and so is basically a ordinary axe-wielder doing most of the work while an ineffectual pet plunks away at his side.
No, for BST to not suck in this game, it would need to be changed in a lot of ways from its FFXI incarnation. The question is, how? What must stay? What can we let go? And if Charm is one of those things that must stay - then yes, it will be a Limited job, for sure. And for Charm to not suck, Charming the mob will need to SUPERCHARGE that mob, because mobs in this game - even the much-tougher trash mobs in instances - are VERY weak compared to their contemporaries in FFXI.
This is a pretty key issue. Making a Limited job is not any easier than making a regular job. In fact, it might be MORE work - new jobs just need to be balanced against the same content the other jobs are. Limited jobs need new content made especially for them, such as the Carnivale. And, unless we want that job to stagnate and die, NEW content has to be continually created JUST for that job as time goes on.Now imagine they introduce even more limited jobs. They might be similar but each needs its own content, its own skills, its own balance..at least with normal jobs you have the argument that they are used widely and with every content. This one is limited in content and seemingly its playstyle and use barely makes people play it. I am looking forward to seeing how long this new log will work...and how fast people will post that they cant find other Bluemages, especially for the 24 man.
Each new job will likely have its own specialized content. If we get BST, it will likely have BST-only content that BLU and other jobs can't do. So, in addition to regular content, and BLU content, we now have BST content to worry about - and each new Limited job adds another helping to the plate the devs have to consume.
We got BLU because the players demanded it. We got BLU as a Limited job because Yoshi P didn't feel that the core concepts of BLU would work for the common content (in spite of the fact that many, many fans, including myself, disagreed with him as to what concepts were core to BLU) - not because it was easier to implement.
More to the point, BLU spells don't WORK ON every single monster in the game. When Yoshi P was giving examples of how broken BLU would be (giving reasons why it could not be a full job), players were expecting to SEE some of that brokenness in the limited jobs. It was not to be found - at least, not to the degree that Yoshi P's doomsaying seemed to imply.Do you really believe that you would be able to tame every beast in this game if the job was limited? No I really doubt that. Blue can also not learn all the spells that are ingame either. Its not reasonable to have that because they would need to have an animation and attacks for every single monster in this game..

If BST have tame in a dungeon, it can be exploited regardless if the pets are reskins. In XI, BST tamed creatures. Devs killed tame once instances such as Abyssea & Escha became a thing. Group content.
Prior to this, BST was a solo job in XI. People switched jobs if they wanted to group up, because BST would mostly group with other BST or play solo.
People complained that BST is not a group job, SE killed charming/tame, gimped BST, now they complain that BST is gimped....The worst part? Most of BST gear still has the dated charm & tame boost instead of dd.....What a mess. That is due to jugs; is BST a tamer or a class who summons jugs? Now the BST picture is more murky.....
The moral of the story, BST should have stayed a solo job. Nobody was crying gimp, because we all understood what BST was. Devs even admitted it was basically a solo class in XI. The cries for group content made BST become the most nerfed job in XI.
Cosmetic reskins of pets in the form of jugs is what they are currently doing in XI, & the BST community hates it. The last update received pages of backlash because the pets were simply cosmetic reskins. Why would the do the same thing over expecting a different result? BST was fine as a solo class.
Believe the backlash to that update were because all BST got were the new jugs instead of adjustments like being able to command your pet from a distance like PUP is able to.If BST have tame in a dungeon, it can be exploited regardless if the pets are reskins. In XI, BST tamed creatures. Devs killed tame once instances such as Abyssea & Escha became a thing. Group content.
Prior to this, BST was a solo job in XI. People switched jobs if they wanted to group up, because BST would mostly group with other BST or play solo.
People complained that BST is not a group job, SE killed charming/tame, gimped BST, now they complain that BST is gimped....The worst part? Most of BST gear still has the dated charm & tame boost instead of dd.....What a mess. That is due to jugs; is BST a tamer or a class who summons jugs? Now the BST picture is more murky.....
The moral of the story, BST should have stayed a solo job. Nobody was crying gimp, because we all understood what BST was. Devs even admitted it was basically a solo class in XI. The cries for group content made BST become the most nerfed job in XI.
Cosmetic reskins of pets in the form of jugs is what they are currently doing in XI, & the BST community hates it. The last update received pages of backlash because the pets were simply cosmetic reskins. Why would the do the same thing over expecting a different result? BST was fine as a solo class.
Last edited by jon041065; 12-15-2019 at 01:14 PM.

The update which nerfed the range happened way back in 2017 if I recall. People were giving them flak with the recent one, because the flower pet & the ladybug were the exact same as the other flower & ladybug pets. They were basically cosmetic items which added nothing of value to BST.
But.....If they just left BST alone as a solo job, they would not have had to "Balance" the distance. What you are saying is a prime example as to why those trusting SE to release BST as a group job, are asking for a world of disappointment...
The FF BST tames or catches. If you get away from that, what kind of job do you have? The XI BST, which is a disaster.
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