Quote Originally Posted by Metalwrath View Post
Probably the worst change was to dragon kick.Why did it need to be changed?Nobody knows.Only monk benefitted from the debuff anyway.It's clear the change was designed to benefit people bad at playing monk so they dont have to keep a debuff up and replacing it with a buff that now has a 30 sec window for one skill to do extra damage.Also how bad are people that they need 30 seconds to hit one button honestly?This change alone has made the job a lot more boring and static in rotation.
The blunt debuff has been changed most likely because "well, we're removing piercing and slashing, so leaving this would be weird", but yeah, that's a really dumb reason. Leaden Fist doesn't just make MNK's gcd rotation more static, it's also responsible for the whole Anatman opener issue, due to making Leaden Bootshine spam in PB optimal.

Quote Originally Posted by Metalwrath View Post
Howling fist removed - Again WHY???.There was no justification for the removal of this skill.Button bloat?Yeah right.This skill would actually be used more than half off the situational meme skills that were later added on the job.Again feels like it was done to close player skill dps gap because people low skill players struggle to weave or double weave.
That's probably because of addition of GS4 making it near impossible to double weave. Increased chance to proc chakras was probably their "fix" for removing ogcds, but it really doesn't cut it and MNK feels slower as a result. I'd rather keep the gcd length above 2 seconds like NIN and have more stuff to weave.

Quote Originally Posted by Metalwrath View Post
Internal release removed - Seriously? You make chakras crit dependant and then remove our crit buff.SO stupid...
That's probably just because they figured that having 2 different buff windows with cds that don't align with each other every time was "too complicated", but honestly those drifting cds made MNKs rotation more fun due to not being as static.
Looking at all job changes in SHB, devs seem hell bent on removing any drifting or flexible resource management aka, anything that's actually engaging.
It also feels hella weird not having any damage buff before 68 as a dps job.

Quote Originally Posted by Metalwrath View Post
They really need to stop sucking all the fun out of jobs to accomodate bad play.I get the game is becomeing more popular but it doesnt justify punishing people who have stuck the job for years.
This. I wouldn't mind if we had various levels of complexity depending on the job you pick so newbies and more casual players can also find something for themselves, but dumbing down the entire game alienates those who enjoy more complex playstyles.
If the reasoning is that they want to let everyone play any of the "aesthetics", then perhaps it is time to start branching jobs into specs with different difficulty, rather than just adding more jobs.