There are so many things wrong with the current version of monk its hard to know even where to start.
It really doesnt matter if the job is in a good place in dps.It feels like complete garbage to play.And im not talking from the view of anatman openers as thats a personal player choice to open that way.
The job is so boring now and has been dumbed down as much as possible to try and attract more players to the job.

Probably the worst change was to dragon kick.Why did it need to be changed?Nobody knows.Only monk benefitted from the debuff anyway.It's clear the change was designed to benefit people bad at playing monk so they dont have to keep a debuff up and replacing it with a buff that now has a 30 sec window for one skill to do extra damage.Also how bad are people that they need 30 seconds to hit one button honestly?This change alone has made the job a lot more boring and static in rotation.

Howling fist removed - Again WHY???.There was no justification for the removal of this skill.Button bloat?Yeah right.This skill would actually be used more than half off the situational meme skills that were later added on the job.Again feels like it was done to close player skill dps gap because people low skill players struggle to weave or double weave.

Internal release removed - Seriously? You make chakras crit dependant and then remove our crit buff.SO stupid...

Riddle of Earth change - 60 sec cd with 30 sec free positionals.Why even have monk as a positional based job if you're going to do that?
If people cant do positionals let them play samurai instead.

They really need to stop sucking all the fun out of jobs to accomodate bad play.I get the game is becomeing more popular but it doesnt justify punishing people who have stuck the job for years.